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Mauiby de Fug
Posted: Thu Dec 04, 2025 10:43 pm
by Wildeblood
I see you, squirrelly one. No new messages posted for two years, but I see you.

Re: Mauiby de Fug
Posted: Sun Dec 14, 2025 12:45 pm
by Mauiby de Fug
I'm still here, lurking without a cloaking device engaged!
Every now and then I do a binge and crawl through the board catching up on all the posts. I've been really excited to see mcarans succeed getting a build working within MSYS2 and work on updating dependencies, something I attempted previously but never quite managed to fully realise. Reading through, it's been interesting seeing them find the same errors and issues that I ran into, but actually having the knowledge/understanding to manage to solve the ones I couldn't, and get all the way to making a fully working build. Fantastic work! It's kept me around for a bit, and inspired me to look at my old building process again.
Re: Mauiby de Fug
Posted: Wed Dec 17, 2025 7:20 am
by Cholmondely
Mauiby de Fug wrote: ↑Sun Dec 14, 2025 12:45 pm
I'm still here, lurking without a cloaking device engaged!
It would be nice to have real lurking in Oolite.
If one could meaningfully "power-down" one's ship and then lurk, hiding from sight behind an asteroid and
not appearing as a powered ship to the NPC scanners.
Might it be OXP-able or would it need vanilla-game code changes?
Re: Mauiby de Fug
Posted: Thu Dec 18, 2025 2:39 am
by mcarans
Mauiby de Fug wrote: ↑Sun Dec 14, 2025 12:45 pm
I'm still here, lurking without a cloaking device engaged!
Every now and then I do a binge and crawl through the board catching up on all the posts. I've been really excited to see mcarans succeed getting a build working within MSYS2 and work on updating dependencies, something I attempted previously but never quite managed to fully realise. Reading through, it's been interesting seeing them find the same errors and issues that I ran into, but actually having the knowledge/understanding to manage to solve the ones I couldn't, and get all the way to making a fully working build. Fantastic work! It's kept me around for a bit, and inspired me to look at my old building process again.
I'm glad you're still here!
I stand on the shoulders of giants. But for
this comment of yours, I'd probably have thought it a lost cause when the game didn't start after my first attempts to update dependencies on MSYS2.