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One OXP to rule them all...

Posted: Thu Jul 20, 2006 2:07 pm
by CWolf
Had an idea. A lot of fun ships come out in OXPs, often it can be VERY hard to actually find them for purchase.

How about an OXP (so that can be removed when not wanted) that creates a second station in a particular system that contains all OXP based ships?

Therefore, whenever you install a new ship, you can go to this station, test the ship out and see if you like it. If you don't you can remove it (although I tend to keep them all for a varied Ooniverse even if I am never intending to personally fly one).

Posted: Thu Jul 20, 2006 4:08 pm
by Arexack_Heretic
Nice thought.
If impractical, as the one making this OXP-shipyards has to continually update the shipyard.plist to accomodate 'fourth-party' OXPs.
Which is not a nice job. :lol:

Actually most OXP-ship builders have fantasies about their corporate/pirate shipyards in an asteroidbelt at "your_favorite_planet".

It would be nice to have a how-to for making a custom shipyard featuring your favorite oxp-specific ships at planet X.
Offcourse this would only be usefull for player buyable ships.

So start nagging those prolific shipbuilders to give you the location of their corporate HQ's!



hmmm... 2DOO: flesh out Gaundlet OXP! 8)

Go build a Gaundlet Corporation distribution outpost with rows of idle ATT1's and Viper-A's.
Plus heavy Gaundlet associated traffic.
Maybe a small mission script for the player to help root out a particularly virulent group of pirates, by escorting a decoy ATT1 into an ambush.
Or Just plain escort duty. :)

Thanks for the inspiration! :D

Posted: Thu Jul 20, 2006 4:35 pm
by Selezen
This would be a cool idea to add to the concept for auto-updates of Oolite (as winston was working on a while ago).

The extra OXP station could be updated automatically.

Posted: Thu Jul 27, 2006 5:48 pm
by GoreLeech
mmm indeed....if this plan ever comes to fuition, im flying me one of those big ass Generation Ships around, just plowing over smaller more insignifcant ships like ants.....and reaping the rewards of mass killing thargoids....WOOT!

Posted: Thu Jul 27, 2006 6:30 pm
by CWolf
Might take you a while as the whole point is that they have NO hyperdrive...

Posted: Thu Jul 27, 2006 8:45 pm
by Draco_Caeles
GoreLeech wrote:
mmm indeed....if this plan ever comes to fuition, im flying me one of those big ass Generation Ships around, just plowing over smaller more insignifcant ships like ants.....and reaping the rewards of mass killing thargoids....WOOT!
CWolf wrote:
Might take you a while as the whole point is that they have NO hyperdrive...
Not just that, but have you actually checked the specs for a GenShip? ;)

Code: Select all

		<key>max_flight_pitch</key>
		<real>0.5</real>
		<key>max_flight_roll</key>
		<real>0.5</real>
		<key>max_flight_speed</key>
		<real>145</real>
Looks like a cylinder, moves like a very slow cylinder, steers like... well, it doesn't, really :D

Posted: Thu Jul 27, 2006 8:48 pm
by lex_talionis
what, you mean like a "point and go" kinda ship then?

:lol:

Posted: Thu Jul 27, 2006 9:18 pm
by CWolf
That was the original idea. They were constructed in space over many years, built already roughly in the right direction, then fine tuned into place with tug craft and sent on thier way.

AFAIK - by the time some of them got close to the systems they had been aimed at hyperspace travel had already been developed, other ships had also been developed and colonies were starting to form as the giant ships drifted by.