Persistent World Ideas: In-System Economy and Espionage
Posted: Mon Aug 11, 2025 4:02 pm
Both of these ideas came from trying to troubleshoot the same conundrum so it's probably tidiest to share them both in the same thread:
I was looking into
Station Dock Control, because Oolite itself doesn't track ships when they dock, that OXP has to do a lot of heavy lifting. While it's really cool to see a ship has launched, and then when you launch you can see that ship, it'd be hard for anyone to justify putting in the effort to troubleshoot/refine/rework SDC just for pure ambience.
So, here are 2 ideas for OXPs that could help justify SDC from a gameplay perspective, without requiring SDC to function on their own:
In-System Economy
"All those traders flying in and out the system all day and yet the stock or prices don't change unless one braves witchspace? No more with this OXP! One randomly picked commodity's amount and price is refreshed, while you are in system and not docked. This happens periodically based on how active the system is." -
In System Trader OXP by Dr.Tripsa
Let's say the commodity's amount and price isn't randomly refreshed, instead it's based on traders actually in the system who are docking. The player could use the
Manifest Scanner on a cargo hauler to get insight into how this might affect the station's price when it docks - do you race ahead to undercut the market, or wait around for a resupply before docking?
Perhaps if a large cargo hauler is destroyed by a gang of pirates, this could be worthy of a
GNN segment as a
BlOomberg Market event?
Cholmondely pointed out Cherryh's novel "Alliance Rising" has a section where the crew in a station bar are wondering on the price effects of an incoming ship's cargo on their own as yet unbought cargo. This is the kind-of functionality SDC would be able to provide to expand this OXP.
Espionage
A potential addition to the player's choice of
Career Options. Naturally would involve stealth, spying, hacking, smuggling - I'm a bit hazy on the specifics. We absolutely need context for who is spying on who and why, which is something mission OXPs might help provide (e.g.
Resistance Commander,
GalCop Missions)
It's probably worth looking at the
Powers and Organisations in Oolite's
Lore as a jumping off point, can imagine interactions with Communist systems especially could draw a lot of influence from cold war/spy media
If the player isn't the only one doing the 'tracking' of ships, and efforts to obtain information via scanners, data upload, etc... could be sabotaged, I can see this providing reason for tracking "important" figures in the universe outside of the fantastic GalCop's Most Wanted
I was looking into
![[EliteWiki]](/images/elitewikismall.png)
So, here are 2 ideas for OXPs that could help justify SDC from a gameplay perspective, without requiring SDC to function on their own:
In-System Economy
"All those traders flying in and out the system all day and yet the stock or prices don't change unless one braves witchspace? No more with this OXP! One randomly picked commodity's amount and price is refreshed, while you are in system and not docked. This happens periodically based on how active the system is." -
![[EliteWiki]](/images/elitewikismall.png)
Let's say the commodity's amount and price isn't randomly refreshed, instead it's based on traders actually in the system who are docking. The player could use the
![[EliteWiki]](/images/elitewikismall.png)
Perhaps if a large cargo hauler is destroyed by a gang of pirates, this could be worthy of a
![[EliteWiki]](/images/elitewikismall.png)
![[EliteWiki]](/images/elitewikismall.png)
Cholmondely pointed out Cherryh's novel "Alliance Rising" has a section where the crew in a station bar are wondering on the price effects of an incoming ship's cargo on their own as yet unbought cargo. This is the kind-of functionality SDC would be able to provide to expand this OXP.
Espionage
A potential addition to the player's choice of
![[EliteWiki]](/images/elitewikismall.png)
![[EliteWiki]](/images/elitewikismall.png)
![[EliteWiki]](/images/elitewikismall.png)
It's probably worth looking at the
![[EliteWiki]](/images/elitewikismall.png)
![[EliteWiki]](/images/elitewikismall.png)

If the player isn't the only one doing the 'tracking' of ships, and efforts to obtain information via scanners, data upload, etc... could be sabotaged, I can see this providing reason for tracking "important" figures in the universe outside of the fantastic GalCop's Most Wanted