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RELEASE: Nuit MkII

Posted: Tue Apr 29, 2025 3:47 pm
by Killer Wolf
After looking at the mysterious armada thread i felt the original station was looking a bit etch-a-sketch, so here's an update

https://app.box.com/s/gvs4zjexvjgwxowd01tjjrxxddvo9jp1

has a simple populator script, you can change the tech level/govt in it to suit.

cheers
KW

Re: RELEASE: Nuit MkII

Posted: Tue Apr 29, 2025 5:13 pm
by Cholmondely
Killer Wolf wrote: Tue Apr 29, 2025 3:47 pm
After looking at the mysterious armada thread i felt the original station was looking a bit etch-a-sketch, so here's an update

https://app.box.com/s/gvs4zjexvjgwxowd01tjjrxxddvo9jp1

has a simple populator script, you can change the tech level/govt in it to suit.

cheers
KW

Super! Downloading now!


Got it! I was just now reminiscing with Cody/EV about all the super stuff you have done over the years!

Did you notice all the new stuff squeezed into Nuit v.2.4? - the ability to dock at the struts, the occasional liners docked at the struts, etc.?

Re: RELEASE: Nuit MkII

Posted: Tue Apr 29, 2025 5:22 pm
by Redspear
Killer Wolf wrote: Tue Apr 29, 2025 3:47 pm
here's an update
Not got it yet but you've set pretty high standards before so I'm excited :D
Cholmondely wrote: Tue Apr 29, 2025 5:13 pm
I was just reminiscing with Cody/EV about all the super stuff you have done over the years.
Please say hello from me and wish him well.

Re: RELEASE: Nuit MkII

Posted: Tue Apr 29, 2025 5:24 pm
by Cholmondely
Redspear wrote: Tue Apr 29, 2025 5:22 pm
Cholmondely wrote: Tue Apr 29, 2025 5:13 pm
I was just reminiscing with Cody/EV
Please say hello from me and wish him well.
We were talking about you too! He agrees with you about the psuedo-Superhub idea for HIMSN missions.

Re: RELEASE: Nuit MkII

Posted: Tue Apr 29, 2025 5:37 pm
by Cholmondely
Killer Wolf wrote: Tue Apr 29, 2025 3:47 pm
here's an update
Beautiful! Absolutely beautiful! I don't know how you do it... but I take my hat off to you, sir!


Edited to add: Here are cbr's shots from the Screenshots thread a few minutes ago:

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Lower diffusemap values, wow, bloody forest on top...

Re: RELEASE: Nuit MkII

Posted: Wed Apr 30, 2025 7:21 am
by Killer Wolf
wow, thanks for all the kind comments :-)

i had a poke at the Nuit 2.3 i think it was, when the issue about armadas came up, didn't realise you could dock at the arms etc!

Re: RELEASE: Nuit MkII

Posted: Wed Apr 30, 2025 9:56 am
by phkb
I can look at doing the same thing for this one tomorrow

Re: RELEASE: Nuit MkII

Posted: Wed Apr 30, 2025 10:28 am
by Cholmondely
phkb wrote: Wed Apr 30, 2025 9:56 am
I can look at doing the same thing for this one tomorrow
The new arms look to be more of a challenge for docking liners.

I suppose that either the spikes retract or that a forcefield (like that of Buoy Repair) could fill the gap.

Re: RELEASE: Nuit MkII

Posted: Wed Apr 30, 2025 2:01 pm
by Killer Wolf
they're supposed to be scissoring/folding arms that hold a big ship in position whilst docked.

Re: RELEASE: Nuit MkII

Posted: Wed Apr 30, 2025 8:55 pm
by Cholmondely
readyready15728 wrote: Wed Apr 30, 2025 8:25 pm
I'm a 40K fan; I'm used to things being complex! In all seriousness, thanks for the extensive details from both the technical and lore standpoints.
A pleasure!

Now. Here's one for you. I'm curious. Looking at Killer Wolf's rejig of his Nuit (about to be adumbrated by Phkb - external docking and occasional docked liners added) - what else do you think might be added to enhance the player experience?



The original wiki page tries to recreate KW's original sales brochure.

Again, as a player, what would you love to see added to the docked experience at this station?

Re: RELEASE: Nuit MkII

Posted: Wed Apr 30, 2025 9:51 pm
by Griff
That is just a pure work of art! Amazing stuff KW!

Really awesome to read Cody is still about too,hope he's doing well

Re: RELEASE: Nuit MkII

Posted: Wed Apr 30, 2025 9:56 pm
by cbr
Cholmondely wrote: Wed Apr 30, 2025 8:55 pm
what might be added to enhance the player experience?
Image

Dedicated station defenders?

Re: RELEASE: Nuit MkII

Posted: Wed Apr 30, 2025 11:48 pm
by readyready15728
Cholmondely wrote: Wed Apr 30, 2025 8:55 pm
readyready15728 wrote: Wed Apr 30, 2025 8:25 pm
I'm a 40K fan; I'm used to things being complex! In all seriousness, thanks for the extensive details from both the technical and lore standpoints.
A pleasure!

Now. Here's one for you. I'm curious. Looking at Killer Wolf's rejig of his Nuit (about to be adumbrated by Phkb - external docking and occasional docked liners added) - what else do you think might be added to enhance the player experience?
I feel like if I gave an answer it might be too ambitious to be reasonable or fall outside of what the game's JavaScript extensions can do. Just looking at the shape of the space station I was reminded of the observation deck on the Space Needle in Seattle and then looking into open source software that can help you explore the Universe like Celestia (oh look, it even has the same TLD). I wonder how possible it would be to give some sort of panoramic view on the inside.

Re: RELEASE: Nuit MkII

Posted: Thu May 01, 2025 6:16 am
by Wildeblood
readyready15728 wrote: Wed Apr 30, 2025 11:48 pm
I wonder how possible it would be to give some sort of panoramic view on the inside.
Do you mean setting the background images on the screens to be a view of the planet in space (easy if static), or you expect to see actual movement with other ships docking and leaving etc. (nah), or do you mean a panoramic view of the station interior, or... what the heck do you mean?

Re: RELEASE: Nuit MkII

Posted: Thu May 01, 2025 10:22 am
by Killer Wolf
Griff wrote: Wed Apr 30, 2025 9:51 pm
That is just a pure work of art! Amazing stuff KW!

Really awesome to read Cody is still about too,hope he's doing well
thank you :-)