Game freezes after docking rings
Posted: Mon Jul 17, 2006 8:22 pm
I'm trying to play the 1.65rc1_r658 version of Oolite-PC to run on my Sony laptop. It is a P4 2.8Ghz with 1MB of RAM with a Radeon IGP345M mobile video card. The game starts up and plays the title and demo gallery with no problems. I can get into the UI and trade, bring up planetary info, etc. But, when I attempt to leave Lave station, I get the docking rings and then nothing.
From stderr.txt:
-==EDIT 17 July 2006==-
Forgot to mention that the PC was installed with a fresh boxed retail copy of WinXP Pro. Some of the Sony software did come back on. Specifically, the sound, video, hotkey, and WinBIOS support drivers were readded. Again, I'll post a screencap of my processes running once I get back in front of that laptop.
-==EDIT 18 July 2006==-
Here is my process list. 2 pages long so 2 pics.
Are there any thoughts on what I can do to solve this?
From stderr.txt:
Code: Select all
2006-07-17 16:12:05.000 oolite[2816] File NSUserDefaults.m: 544. In [NSUserDefaults +standardUserDefaults] Improper installation: No language locale found
2006-07-17 16:12:05.000 oolite[2816] initialising SDL
2006-07-17 16:12:05.000 oolite[2816] init: numSticks=0
2006-07-17 16:12:05.000 oolite[2816] CREATING MODE LIST
2006-07-17 16:12:05.000 oolite[2816] Unknown architecture, defaulting to 1024x768
2006-07-17 16:12:05.000 oolite[2816] Added res 1280 x 800
2006-07-17 16:12:05.000 oolite[2816] Added res 1024 x 768
2006-07-17 16:12:05.000 oolite[2816] Added res 800 x 600
2006-07-17 16:12:05.000 oolite[2816] Added res 640 x 480
2006-07-17 16:12:05.000 oolite[2816] Added res 512 x 384
2006-07-17 16:12:05.000 oolite[2816] Added res 400 x 300
2006-07-17 16:12:05.000 oolite[2816] Added res 320 x 240
2006-07-17 16:12:06.000 oolite[2816] drawRect calling initialiseGLWithSize
2006-07-17 16:12:06.000 oolite[2816] Creating a new surface of 800 x 600
2006-07-17 16:12:06.000 oolite[2816] no universe, clearning surface
2006-07-17 16:12:06.000 oolite[2816] ---> searching paths:
(oolite.app/Contents/Resources, AddOns)
2006-07-17 16:12:06.000 oolite[2816] File NSBundle.m: 919. In [NSBundle -initWithPath:] NSBundle -initWithPath: requires absolute path names!
2006-07-17 16:12:06.000 oolite[2816] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2006-07-17 16:12:06.000 oolite[2816] DEBUG ** no cache exists - yet **
2006-07-17 16:12:06.000 oolite[2816] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2006-07-17 16:12:06.000 oolite[2816] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2006-07-17 16:12:06.000 oolite[2816] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2006-07-17 16:12:06.000 oolite[2816] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2006-07-17 16:12:06.000 oolite[2816] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2006-07-17 16:12:06.000 oolite[2816] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2006-07-17 16:12:06.000 oolite[2816] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2006-07-17 16:12:06.000 oolite[2816] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2006-07-17 16:12:06.000 oolite[2816] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2006-07-17 16:12:06.000 oolite[2816] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2006-07-17 16:12:06.000 oolite[2816] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2006-07-17 16:12:06.000 oolite[2816] Vertex Array Range optimisation - not supported
2006-07-17 16:12:06.000 oolite[2816] DEBUG creating octree cache......
2006-07-17 16:12:06.000 oolite[2816] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2006-07-17 16:12:07.000 oolite[2816] DEBUG ** resetting track for <ShipEntity Player 100> **
2006-07-17 16:12:07.000 oolite[2816] Populating a system with economy 5, and government 3
2006-07-17 16:12:07.000 oolite[2816] ... adding 5 trading vessels
2006-07-17 16:12:07.000 oolite[2816] ... adding 2 sun skimming vessels
2006-07-17 16:12:07.000 oolite[2816] ... adding 12 pirate vessels
2006-07-17 16:12:07.000 oolite[2816] ... adding 1 sun skim pirates
2006-07-17 16:12:07.000 oolite[2816] ... adding 1 law/bounty-hunter vessels
2006-07-17 16:12:07.000 oolite[2816] ... adding 1 sun skim law/bounty hunter vessels
2006-07-17 16:12:07.000 oolite[2816] ... adding 0 Thargoid warships
2006-07-17 16:12:07.000 oolite[2816] ... adding 0 asteroid clusters
2006-07-17 16:12:07.000 oolite[2816] ... for a total of 22 ships
2006-07-17 16:12:08.000 oolite[2816] OPENGL_DEBUG GL_ERROR (1280) 'invalid enumerant' in: Universe before doing anything
2006-07-17 16:12:11.000 oolite[2816] SCRIPT debug messages ON
2006-07-17 16:12:11.000 oolite[2816] SCRIPT debug messages OFF
2006-07-17 16:12:24.000 oolite[2816] DEBUG ** resetting track for <ShipEntity Cobra Mark III 100> **
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Forgot to mention that the PC was installed with a fresh boxed retail copy of WinXP Pro. Some of the Sony software did come back on. Specifically, the sound, video, hotkey, and WinBIOS support drivers were readded. Again, I'll post a screencap of my processes running once I get back in front of that laptop.
-==EDIT 18 July 2006==-
Here is my process list. 2 pages long so 2 pics.
Are there any thoughts on what I can do to solve this?