Energy Containment Unit OXP
Posted: Fri Dec 13, 2024 4:29 pm
For Your Consideration: Energy Containment Unit OXP
information https://github.com/mlewissmith/oolite.o ... inmentUnit
OXZ direct download https://github.com/mlewissmith/oolite.o ... ntUnit.oxz (version 0.2.1)
This OXP provides equipment
Shield Boosters ECU may be purchased from systems with tech level 12+ (one higher than Shield Boosters) for a cost of 4,900 Cr (approx 1/3 cost of Shield Boosters).
Shield Boosters ECU Licence may be purchased from systems with tech level 4+ for a cost of 500 Cr (1/10 cost of ECU).
The forward weapon ECU exists because it can. It might be too much of a cheat -- I don't use it myself but it was an exercise in figuring out how to code it. It absorbs the heat energy of laser fire and prevents the weapon from overheating. It applies only to the forward weapon, and only to Pulse/Beam/Mining/Military lasers. Again, in order to purchase the ECU or license, the pilot must have a clean record, and the activation is only valid until the next dock or jump.
Forward Weapon ECU may be purchased from systems with tech level 12+ (one higher than Military Laser) for a cost of 2,000 Cr (1/3 cost of Military Laser).
Forward Weapon ECU Licence may be purchased from systems with tech level 4+ for a cost of 200 Cr (1/10 cost of ECU).
Feedback gratefully received. How is the gameplay balance? Should the weapon ECU even exist? Should any of it? Is it worth adding to the expansion manager?
information https://github.com/mlewissmith/oolite.o ... inmentUnit
OXZ direct download https://github.com/mlewissmith/oolite.o ... ntUnit.oxz (version 0.2.1)
This OXP provides equipment
- Shield Boosters ECU
- Shield Boosters ECU Licence
- Forward Weapon ECU
- Forward Weapon ECU Licence
Shield Boosters ECU may be purchased from systems with tech level 12+ (one higher than Shield Boosters) for a cost of 4,900 Cr (approx 1/3 cost of Shield Boosters).
Shield Boosters ECU Licence may be purchased from systems with tech level 4+ for a cost of 500 Cr (1/10 cost of ECU).
The forward weapon ECU exists because it can. It might be too much of a cheat -- I don't use it myself but it was an exercise in figuring out how to code it. It absorbs the heat energy of laser fire and prevents the weapon from overheating. It applies only to the forward weapon, and only to Pulse/Beam/Mining/Military lasers. Again, in order to purchase the ECU or license, the pilot must have a clean record, and the activation is only valid until the next dock or jump.
Forward Weapon ECU may be purchased from systems with tech level 12+ (one higher than Military Laser) for a cost of 2,000 Cr (1/3 cost of Military Laser).
Forward Weapon ECU Licence may be purchased from systems with tech level 4+ for a cost of 200 Cr (1/10 cost of ECU).
Feedback gratefully received. How is the gameplay balance? Should the weapon ECU even exist? Should any of it? Is it worth adding to the expansion manager?