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Witchdrive engine malfunction
Posted: Sun Dec 01, 2024 3:08 pm
by FunFact
Hello members - nice to be a part of the community now!
Just a little question:
Is it still possible to force a Witchdrive engine malfunction?
And if: how works it - what ist to be done to force it?
best regards!
Re: Witchdrive engine malfunction
Posted: Sun Dec 01, 2024 3:15 pm
by another_commander
Hi
To force a misjump: Start the countdown nornally and do a full pitch up as it gets to zero. If you hit zero at full pitch up you will execute a misjump.
Re: Witchdrive engine malfunction
Posted: Sun Dec 01, 2024 5:15 pm
by hiran
another_commander wrote: ↑Sun Dec 01, 2024 3:15 pm
Hi
To force a misjump: Start the countdown nornally and do a full pitch up as it gets to zero. If you hit zero at full pitch up you will execute a misjump.
Actually I am wondering why the wichdrive would malfunction on full pitch up. Ok, the alignment of the ship is changing, yada yada. But does it not also change with pitch down or yaw left/right? Only roll would not change the orientation, at least for a well-trimmed ship...
So having that effect just on pitch up feels like a feature artificially builtin by developers of the matrix and now being used by any inhabitant.
Re: Witchdrive engine malfunction
Posted: Sun Dec 01, 2024 5:58 pm
by Cholmondely
hiran wrote: ↑Sun Dec 01, 2024 5:15 pm
another_commander wrote: ↑Sun Dec 01, 2024 3:15 pm
Hi
To force a misjump: Start the countdown nornally and do a full pitch up as it gets to zero. If you hit zero at full pitch up you will execute a misjump.
Actually I am wondering why the wichdrive would malfunction on full pitch up. Ok, the alignment of the ship is changing, yada yada. But does it not also change with pitch down or yaw left/right? Only roll would not change the orientation, at least for a well-trimmed ship...
So having that effect just on pitch up feels like a feature artificially builtin by developers of the matrix and now being used by any inhabitant.
It’s purely a matter of pitching upwards/climbing - or is it more a matter of increasing the setting of the Dynamic Response Uridium Injection Dilator to 0.75 which leads to an upwards pitching?
Re: Witchdrive engine malfunction
Posted: Sun Dec 01, 2024 6:02 pm
by another_commander
hiran wrote: ↑Sun Dec 01, 2024 5:15 pm
So having that effect just on pitch up feels like a feature artificially builtin by developers of the matrix and now being used by any inhabitant.
It doesn't feel like, it is exactly what this is.
Re: Witchdrive engine malfunction
Posted: Sun Dec 01, 2024 8:55 pm
by Nite Owl
If memory serves a Manual Misjump can only be triggered with the Pitch Up Keyboard Control. Pitching up with a Joystick will NOT cause a misjump. Unless that has been changed and my memory does NOT serve.
Re: Witchdrive engine malfunction
Posted: Thu Dec 05, 2024 7:43 pm
by Cholmondely
FunFact wrote: ↑Sun Dec 01, 2024 3:08 pm
Hello members - nice to be a part of the community now!
Did you sort things out?