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Ships - builtin vs oxp
Posted: Mon Jul 17, 2006 11:59 am
by ArkanoiD
Having many OXPs installed we see original Elite ships being outnumbered by new ones.
Is it a good idea to fix it?
Will we ask Giles to make at least 50% of randomly generated ships to be "builtin" ones?
Posted: Mon Jul 17, 2006 12:15 pm
by aegidian
If OXP ships are annoying you - ask the OXP author to alter the chance that their ships will turn up (the bracketed values in roles).
Or remove the OXP.
It's not my monkey!
Posted: Mon Jul 17, 2006 12:17 pm
by Star Gazer
I think the 'basic'(non-oxp) ships should represent 70-80% of everything you encounter, possibly excepting the variation in colour schemes and textures - which do enhance the basic game.
The station variations could be part of the standard scenario without detracting from the purist approach, and the Graveyard, too, should be there, as it is in the original book.
The other ships, especially the really big ones, should be real rarities - especially the Generation ships and Dredgers - they were often referred to as legends, and few spacers should ever get to encounter one - it should be a real buzz if you do accidently find one - one to write about on the forums!!
Other stuff should be encountered in the 'outer' systems.
Posted: Mon Jul 17, 2006 12:28 pm
by Uncle Reno
Star Gazer wrote:Other stuff should be encountered in the 'outer' systems.
I've always liked the idea of different ships only appearing in different galaxies, with perhaps a rare chance of them appearing elsewhere, giving each galaxy a slightly different identity. Can this sort of thing be done?
Posted: Mon Jul 17, 2006 12:32 pm
by ArkanoiD
Star Gazer wrote:I think the 'basic'(non-oxp) ships should represent 70-80% of everything you encounter, possibly excepting the variation in colour schemes and textures - which do enhance the basic game.
The station variations could be part of the standard scenario without detracting from the purist approach, and the Graveyard, too, should be there, as it is in the original book.
The other ships, especially the really big ones, should be real rarities - especially the Generation ships and Dredgers - they were often referred to as legends, and few spacers should ever get to encounter one - it should be a real buzz if you do accidently find one - one to write about on the forums!!
Other stuff should be encountered in the 'outer' systems.
I agree. And the 70-80% probability rule is obeyed if you install just one OXP over the fresh Oolite installation. But most people have really many OXPs! I have all of them expect "Uber" ship.
Posted: Mon Jul 17, 2006 12:34 pm
by ArkanoiD
Uncle Reno wrote:Star Gazer wrote:Other stuff should be encountered in the 'outer' systems.
I've always liked the idea of different ships only appearing in different galaxies, with perhaps a rare chance of them appearing elsewhere, giving each galaxy a slightly different identity. Can this sort of thing be done?
We have Ionics and Capishastra fleet
I'd prefer to see Space Dredger in g7 as legends say
Posted: Mon Jul 17, 2006 12:53 pm
by CWolf
Personally I love the fact that there are loads of the new ones, it gives Oolite it's place in the continuality of things. There are less Classic ships and more new ones as there have been several years passed. Just like Real Life (tm)!
Posted: Mon Jul 17, 2006 1:26 pm
by drew
50% Classic ships for me. Won't be 'elite' without them.
Cheers,
Drew.
Posted: Mon Jul 17, 2006 2:07 pm
by Wiggy
I love seeing the variety of ships.
It gets a bit tedious if freighters are always Anacondas escorted by Cobra Is, and pirates are always Kraits.
Either tune down the OXP or remove it; but putting a 50% choke in the game is limiting for those who enjoy an infinite universe.
Posted: Mon Jul 17, 2006 2:40 pm
by ArkanoiD
aegidian wrote:If OXP ships are annoying you - ask the OXP author to alter the chance that their ships will turn up (the bracketed values in roles).
Or remove the OXP.
It's not my monkey!
Looks like it is close to impossible to tune ALL oxp's, so maybe it's better to create an OXP to increase appearance of builtin ships?
Is it possible to make it dependant on, say, galaxy number?
Any hints on that? I'd give a try.
Posted: Mon Jul 17, 2006 2:57 pm
by ramon
Uncle Reno wrote:
I've always liked the idea of different ships only appearing in different galaxies, with perhaps a rare chance of them appearing elsewhere, giving each galaxy a slightly different identity. Can this sort of thing be done?
It can be, by creating a planetinfo.plist but you're restricted by having crafts always appear at certain planets (that you mention in the plist). But, for example, if you were to create a Deep Space Dredger you could specify that it only ever appeared at a certain planet in Galaxy 7. (So the chances of seeing the ship (unless you're the author of the oxp or hack into the code) are very very small). The only disadvantage is that once you'd found it, you'd always know where to go back and see it again.
I must admit, I've done a 'spring-clean' and cleared out a lot of my oxp's just keeping the ones I'm really fond of.
<SHAMELESS PLUG> the marett_vol1.oxp is great
low chance of seeing the ships and balanced stats too.....download it & vote for it now on OoSat2 </SHAMELESS PLUG>
Posted: Mon Jul 17, 2006 3:10 pm
by ArkanoiD
ramon wrote:Uncle Reno wrote:
I've always liked the idea of different ships only appearing in different galaxies, with perhaps a rare chance of them appearing elsewhere, giving each galaxy a slightly different identity. Can this sort of thing be done?
It can be, by creating a planetinfo.plist but you're restricted by having crafts always appear at certain planets (that you mention in the plist). But, for example, if you were to create a Deep Space Dredger you could specify that it only ever appeared at a certain planet in Galaxy 7. (So the chances of seeing the ship (unless you're the author of the oxp or hack into the code) are very very small). The only disadvantage is that once you'd found it, you'd always know where to go back and see it again.
There are too many planets and i'd like to add more randomness
Posted: Mon Jul 17, 2006 3:15 pm
by Rxke
marett low chance? Heh, depends on how much goodies one has installed, I see them very often!
(only have Ixian ships, Wolf, Aegidians's X-ships, Marett and spacedredger ATM... as extensions for extra ships. )
Posted: Mon Jul 17, 2006 8:07 pm
by ramon
Rxke wrote:marett low chance? Heh, depends on how much goodies one has installed, I see them very often!
Oh yeah...I didn't even think about that. Well anyway, I didn't add any extra chances of seeing them with the <roles> bit of the shipdata, so better than nothing
I'm chuffed to bits though that I'm one of only a few OXPs that you do have so thanks for that.
I'm creating a few ships for LittleBear's upcoming Assassins.oxp which'll only add a new ship for a particular hit, a bit like the Constrictor mission, so that'll be good. It'll add variety without taking over the original ships!
ArkanoiD wrote:There are too many planets and i'd like to add more randomness
Yup, I agree with you, I just meant that that was the only way at the moment - that I'm aware of - of confining a ship to a certain Galaxy.
But yeah, it's not an ideal solution.
Posted: Tue Jul 18, 2006 10:20 am
by Arexack_Heretic
We may need to add a small readme to ship-oxps, so that laymen can change the odds of any ship appearing.
I generally have low odds (from 50% to 1%) for modified items appearing, but with a lot of items in the same role-slot (ie cargopod), things can get confusing.