How Long does a Dock-to-Dock Hyperjump Cycle Take?
Posted: Thu Oct 03, 2024 5:22 pm
Greetings, commanders! <o
From the Status Screen after Docking, through Trading, Ship Equipping, Maintenance, Launch, Hyperjump (avg. = approximately between 4.4 to 4.8 light-years, i.e. between 19.36h to 23.04h), Combat, Mining, Misjumping, etc. to Docking and Status Screen again... How long, on the ship's clock at the bottom of the screen, does an average (or specific) trade-run cycle take you to complete from the first Status Screen until you see the next Status Screen again after Hyperjumping, please?
<edit> Divide the total duration, as measured on the ship's clock, by the number of Hyperjumps for that total duration, in order to obtain an average Hyperjump duration. If you use a different method to obtain your results, please describe your method when submitting your results. </edit>
I expect that different Spacers have different priorities, and are at different stages of the game and on different missions with different ships and different legal statuses, etc., resulting in everyone's answers to be different. Therefore, the more answers I can get, the better, please. This topic does not ever need to be closed/considered to have been concluded. Necromancers/Resurrectors welcome!
If you have not yet posted a relevant reply, I would be greatly interested in your answer, please, no matter who you are, where you are, what you're doing, or how you're doing it. (I would also be very much interested in those details as well, but my main focus is on the time taken, according to the ship's clock, from Status Screen to Status Screen via Hyperjump, please.)
If you have already posted a relevant reply, I would also be greatly interested in any changes of which you might become aware in your average (or specific) trade-run cycle duration as you engage with other, different aspects of the game later on, please. I would appreciate a short, concise (or long, detailed) note regarding those changes, and how and why you think they occurred, please.
If you have any ideas about anything that I might still need to consider as well, to which I haven't alluded yet, please feel free to make me aware of that.
My goal is accuracy, as precise as we can make it, please. ...but if you simply want to submit an educated/experiential guesstimate, I'll gladly take that as well, please; just let me know how precisely accurate your (average/specific) answer is, so that I can try to keep track of different levels of precision and accuracy, if possible.
Thanks in advance for your kind consideration.
May you find great profit/satisfaction/screen shots on your next Hyperjump cycle.
Yours sincerely and faithfully
user <o
From the Status Screen after Docking, through Trading, Ship Equipping, Maintenance, Launch, Hyperjump (avg. = approximately between 4.4 to 4.8 light-years, i.e. between 19.36h to 23.04h), Combat, Mining, Misjumping, etc. to Docking and Status Screen again... How long, on the ship's clock at the bottom of the screen, does an average (or specific) trade-run cycle take you to complete from the first Status Screen until you see the next Status Screen again after Hyperjumping, please?
<edit> Divide the total duration, as measured on the ship's clock, by the number of Hyperjumps for that total duration, in order to obtain an average Hyperjump duration. If you use a different method to obtain your results, please describe your method when submitting your results. </edit>
I expect that different Spacers have different priorities, and are at different stages of the game and on different missions with different ships and different legal statuses, etc., resulting in everyone's answers to be different. Therefore, the more answers I can get, the better, please. This topic does not ever need to be closed/considered to have been concluded. Necromancers/Resurrectors welcome!
If you have not yet posted a relevant reply, I would be greatly interested in your answer, please, no matter who you are, where you are, what you're doing, or how you're doing it. (I would also be very much interested in those details as well, but my main focus is on the time taken, according to the ship's clock, from Status Screen to Status Screen via Hyperjump, please.)
If you have already posted a relevant reply, I would also be greatly interested in any changes of which you might become aware in your average (or specific) trade-run cycle duration as you engage with other, different aspects of the game later on, please. I would appreciate a short, concise (or long, detailed) note regarding those changes, and how and why you think they occurred, please.
If you have any ideas about anything that I might still need to consider as well, to which I haven't alluded yet, please feel free to make me aware of that.
My goal is accuracy, as precise as we can make it, please. ...but if you simply want to submit an educated/experiential guesstimate, I'll gladly take that as well, please; just let me know how precisely accurate your (average/specific) answer is, so that I can try to keep track of different levels of precision and accuracy, if possible.
Thanks in advance for your kind consideration.
May you find great profit/satisfaction/screen shots on your next Hyperjump cycle.
Yours sincerely and faithfully
user <o