Combat game or trading game? You decide.
Posted: Thu Jul 18, 2024 9:48 am
I've alluded to this on the BB before, but more than a decade ago, so... yeah.
Its broad appeal is based on the initiation ritual effect: I endured so much to get in to this club that I love this club, even if it's a boring club. Far from being pointless, the running of the gantlet from witchpoint to station acts as an initiation ritual which must be passed to gain entry to the next trading opportunity. The sameness of the trading would soon become boring, without the combat interludes. And similarly, for players who believe they just want a combat game, the sameness of the combat encounters would soon become boring, without the boring trading aspect. Counter-intuitively, making it more boring makes it less boring.
Quest-mission things don't really fit into this type of game.
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There are two kinds of people: those who can extrapolate from incomplete data.
The original attraction of Elite and similar is supposedly that they are open-ended sandbox games. The very concept of quests/missions seems to be at odds with that. My perception has always been that there are two kinds of players: ones like Reval, who think it's a trading game, with pointless combat interludes that must be endured to get to the next trading opportunity; and ones like Capt. Murphy, who think it's a combat game, with a pointless trading side that must be endured to raise funds for bigger weapons.Cholmondely wrote: ↑Wed Jul 17, 2024 7:23 amI'd just like to raise a point which Cody made to me over the phone a year or so ago: mission OXPs seem not to have been very popular. They seem not to generate much discussion on the BB compared to other OXPs, and some masterpieces (eg. Svengali's) languished with hardly anybody trying them out. And look at all the issues which Mr Flibble unearthed in GalCop Missions back between February-May this year. But the OXP dates back to 2017!
Its broad appeal is based on the initiation ritual effect: I endured so much to get in to this club that I love this club, even if it's a boring club. Far from being pointless, the running of the gantlet from witchpoint to station acts as an initiation ritual which must be passed to gain entry to the next trading opportunity. The sameness of the trading would soon become boring, without the combat interludes. And similarly, for players who believe they just want a combat game, the sameness of the combat encounters would soon become boring, without the boring trading aspect. Counter-intuitively, making it more boring makes it less boring.
Quest-mission things don't really fit into this type of game.
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There are two kinds of people: those who can extrapolate from incomplete data.