Slower planet rotation?
Posted: Sat Jun 01, 2024 11:56 pm
This was published on Reddit a couple of days ago by "BicornisGoat":
I don't think that anybody has done anything like this yet.
But I notice on the Planetinfo.plist wiki page the ability to play around with
Rotational Velocity
A number describing the rotational velocity of the planet in radians per second. Overrides rotation_speed if both are set.
Example:
"rotational_velocity" = 0.0015;
Rotation Speed
A number describing the rotational velocity of the planet in radians per second. Unlike rotational_velocity, this is affected by rotation_speed_factor.
Example:
"rotation_speed" = 0.0015;
Rotation Speed Factor
The rotational speed of all planets whose rotational speed was set by rotation_speed and not by rotational_velocity will be multiplied by this number.
Example:
"rotation_speed_factor" = 1.0;
(Intended more for the universal section as a "personal taste" option than for individual planets)
I notice also that Tianve OXP v.1's "Pulsar" is actually a fast rotating planet (but is just the one planet) and that Cody suggested just creating a config folder in the AddOns folder with a "planetinfo.plist" inside (to duplicate his preferred ooniverse) saying just
So I tried with this (having removed Cody's tweaks above, and titling this as a planetinfo.plist inside the config folder instead):
And Lave seemed not to rotate at all! (I presumed that it should have done so at 1/3 the velocity - presuming that the figure given in the wiki is the actual vanilla code figure).
What have I done wrong?
And how would I exclude Drew's pulsar from the effects?
Is there an OXP out there that slows in-game planet rotation down to something more realistic? I like using the Planetfall OXP to land on the planets and it's a little immersion-breaking to see the landscape zooming past during approach.
I don't think that anybody has done anything like this yet.
But I notice on the Planetinfo.plist wiki page the ability to play around with
Rotational Velocity
A number describing the rotational velocity of the planet in radians per second. Overrides rotation_speed if both are set.
Example:
"rotational_velocity" = 0.0015;
Rotation Speed
A number describing the rotational velocity of the planet in radians per second. Unlike rotational_velocity, this is affected by rotation_speed_factor.
Example:
"rotation_speed" = 0.0015;
Rotation Speed Factor
The rotational speed of all planets whose rotational speed was set by rotation_speed and not by rotational_velocity will be multiplied by this number.
Example:
"rotation_speed_factor" = 1.0;
(Intended more for the universal section as a "personal taste" option than for individual planets)
I notice also that Tianve OXP v.1's "Pulsar" is actually a fast rotating planet (but is just the one planet) and that Cody suggested just creating a config folder in the AddOns folder with a "planetinfo.plist" inside (to duplicate his preferred ooniverse) saying just
Code: Select all
{
/* universal =
{
// Nebula in regular space.
// Original number: nebula_count_multiplier = 1;
sky_n_blurs = 100;
sky_blur_scale = 30; // 50;
sky_blur_cluster_chance = 0.87;
sky_blur_alpha = 0.142; // 0.3185;
// Stars in regular space.
// Original number: star_count_multiplier = 5;
sky_n_stars = 32768;
sky_color_1 = (0.6, 0.7, 1.0);
sky_color_2 = (1.0, 0.8, 0.4);
// Standard ambient level.
ambient_level = 0.4;
// Slightly yellowish tinge to the sun.
sun_color = "1.0 1.0 0.925 1.0";
// Move the sun further out.
sun_distance_modifier = 55.0;
// Original flare is 0.075.
corona_flare = 0.25;
corona_hues = 0.4;
corona_shimmer = 0.85;
// Planets.
// cloud_alpha = 5;
};*/
"interstellar space" =
{
/* Nebula in interstellar space. */
/* Original number: sky_n_blobs: 128; */
sky_n_blurs = 400;
sky_blur_scale = 100;
sky_blur_cluster_chance = 0.95;
sky_blur_alpha = 0.15;
/* Stars in interstellar space. */
/* Original number: sky_n_stars = 480; */
sky_n_stars = 8192;
sky_color_1 = (1.0, 1.0, 0.0); // <-- changed from 0.0, 1.0, 0.5
sky_color_2 = (0.5, 0.5, 0.1); // <-- changed from 0.0, 1.0, 0.0
/* Interstellar space is dark. */
ambient_level = 0.0; // <-- changed from 0.1
};
}
So I tried with this (having removed Cody's tweaks above, and titling this as a planetinfo.plist inside the config folder instead):
Code: Select all
{
universal =
{
rotational_velocity = 0.0005;
};
}
What have I done wrong?
And how would I exclude Drew's pulsar from the effects?