WOOT-Attack!
Posted: Tue Apr 09, 2024 6:24 pm
Have you noticed what happens sometimes when you encounter other ships in the Ooniverse? Initially the encounter may appear friendly or neutral, minding its own business, then all of a sudden its blip goes red on the scanner, your red alert goes off and you are now under attack. But the ship has not yet fired any shots at you. You just know it's hostile because your scanner shows red. Have you ever wondered why that is and why you cannot do the same to others?
Well, here you are: this is a very, very crude and simple OXP that changes gameplay in a very, very dramatic way. It makes the weapons lock functionality a cirtical gameplay element, which you need to be at all times very aware of. Not handling weapons lock properly may lead to serious trouble. And now, you can also choose to appear red on other ships' scanners just like they can.
How does it work then? The main idea is that Weapons Online On Target (WOOT) is now interpreted as a hostile move. This means that under normal circumstances you MUST fly with weapon systems offline. You also have to be very careful of when you bring them online. If you deploy weapons while a target is locked on, this will be seen by your target in the same manner you see other ships go suddenly red. Expect your target to take action, either by engaging in combat or by fleeing. Likewise, if you have weapons online and you pick a new target - even by accident - this will also be considered a hostile act against that target. In any of the two cases mentioned your ship will go red on the other ship's scanner and will also go in the its AIDefenseTargets list and you will become an eligible target. You may be prioritized or left for later, if your target is too busy with other ships at that time, but your weapons deploying action will be definitely noted. So now you should spend most of your flying time with weapons offline, you MUST be very careful with your targeting and only deploy weapons when you are sure you are OK with going into combat. If you need to scan or identify targets, make sure you do it while your weapons are offline.
Have a go with it if you want to try out this gameplay mechanic, see what you think. There still might be cases not handled fully correctly, but it should be serviceable for the most part. Consider this a gameplay experiment at this stage. It's just an idea that may or may not work. I just wanted to somehow cover the scenario I mentioned at the beginning of this post and I think this might not be too terrible an idea.
Download from https://wiki.alioth.net/img_auth.php/0/ ... Attack.oxz
Well, here you are: this is a very, very crude and simple OXP that changes gameplay in a very, very dramatic way. It makes the weapons lock functionality a cirtical gameplay element, which you need to be at all times very aware of. Not handling weapons lock properly may lead to serious trouble. And now, you can also choose to appear red on other ships' scanners just like they can.
How does it work then? The main idea is that Weapons Online On Target (WOOT) is now interpreted as a hostile move. This means that under normal circumstances you MUST fly with weapon systems offline. You also have to be very careful of when you bring them online. If you deploy weapons while a target is locked on, this will be seen by your target in the same manner you see other ships go suddenly red. Expect your target to take action, either by engaging in combat or by fleeing. Likewise, if you have weapons online and you pick a new target - even by accident - this will also be considered a hostile act against that target. In any of the two cases mentioned your ship will go red on the other ship's scanner and will also go in the its AIDefenseTargets list and you will become an eligible target. You may be prioritized or left for later, if your target is too busy with other ships at that time, but your weapons deploying action will be definitely noted. So now you should spend most of your flying time with weapons offline, you MUST be very careful with your targeting and only deploy weapons when you are sure you are OK with going into combat. If you need to scan or identify targets, make sure you do it while your weapons are offline.
Have a go with it if you want to try out this gameplay mechanic, see what you think. There still might be cases not handled fully correctly, but it should be serviceable for the most part. Consider this a gameplay experiment at this stage. It's just an idea that may or may not work. I just wanted to somehow cover the scenario I mentioned at the beginning of this post and I think this might not be too terrible an idea.
Download from https://wiki.alioth.net/img_auth.php/0/ ... Attack.oxz