[Beta Release] oolite.oxp.Zafrusteria.ShrewsRights.oxz

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Re: [Beta Release] oolite.oxp.Zafrusteria.ShrewsRights.oxz

Post by hiran »

MrFlibble wrote: Tue Apr 09, 2024 8:16 pm
Cool. That was fun!!
Intentions to have it on the Expansion Manager?
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Re: [Beta Release] oolite.oxp.Zafrusteria.ShrewsRights.oxz

Post by phkb »

hiran wrote: Tue Apr 09, 2024 10:10 pm
Intentions to have it on the Expansion Manager?
In my discussions with Zafrusteria, that was certainly the intention. Perhaps after the issues raised have been addressed and confirmed fixed.
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Re: [Beta Release] oolite.oxp.Zafrusteria.ShrewsRights.oxz

Post by Cholmondely »

MrFlibble wrote: Tue Apr 09, 2024 8:16 pm
Cool. That was fun!!
Just noticed that you are now dangerous here as well as in G2!

Congratulations!!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [Beta Release] oolite.oxp.Zafrusteria.ShrewsRights.oxz

Post by Zafrusteria »

Thank you for the feedback,and good to know you had fun. Please ignore version 0.6 it still has errors in the mission text. :oops: I was not getting emails when posts are added to this thread. I should have checked first.
I have tweaked the number of bad guys. Any suggestions for more comms messages would be appreciated.
I'll fix the mission text and split them over two screens as necessary.
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Re: [Beta Release] oolite.oxp.Zafrusteria.ShrewsRights.oxz

Post by Zafrusteria »

My eye caught a few typos and a random extra word.
Suggest you do a search through descriptions.plist and missiontext.plist for these and tweak.

squeek(ing) should be squeak(ing)
shew(s|kind) should be shrew(s|kind)
formular should be formula
cought should be caught

This one's only in missiontext.plist
\"release"; should be \""; (release, is a random extra word at end of a text after a quote.)
A new, new, version 0.7 with fixes to spellings (speelings :D ) in description and mission text. Also reworked the mission screens so they will fit on smaller screens or with bigger fonts.
Last edited by Zafrusteria on Mon Apr 15, 2024 8:27 am, edited 1 time in total.
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Re: [Beta Release] oolite.oxp.Zafrusteria.ShrewsRights.oxz

Post by Zafrusteria »

MrFlibble wrote: Tue Apr 09, 2024 8:16 pm
Cool. That was fun!!

My eye caught a few typos and a random extra word.
Suggest you do a search through descriptions.plist and missiontext.plist for these and tweak.

squeek(ing) should be squeak(ing)
shew(s|kind) should be shrew(s|kind)
formular should be formula
cought should be caught

This one's only in missiontext.plist
\"release"; should be \""; (release, is a random extra word at end of a text after a quote.)
Okay, now I'm getting there, Thanks Cholmondely for pointing out I need to quote the person so they get a notification.

I think I have fixed or changed all the errors typos, and annoyances but for the repetitive comms messages. I wanted to avoid having to force commanders to add the comms package oxp, as that would remove their choice.
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Re: [Beta Release] oolite.oxp.Zafrusteria.ShrewsRights.oxz

Post by Cholmondely »

Zafrusteria wrote: Mon Apr 15, 2024 8:18 am
I wanted to avoid having to force commanders to add the comms package oxp, as that would remove their choice.
The comms package is not that much used by other OXPs. I can't see very many people refusing to have it - just not wanting to have it yet because the game is still too complex and they need to master MFDs. By the time they are in G2 with 500 kills they will be well able to use it.

So if you think it adds to your OXP, jolly well include it!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [Beta Release] oolite.oxp.Zafrusteria.ShrewsRights.oxz

Post by Zafrusteria »

Cholmondely wrote: Mon Apr 15, 2024 9:26 am
The comms package is not that much used by other OXPs. I can't see very many people refusing to have it - just not wanting to have it yet because the game is still too complex and they need to master MFDs. By the time they are in G2 with 500 kills they will be well able to use it.
Okay, I give up I'll add it :D. I'll be adding in a reference to the generic comms messages within those in the mission. Now I need to get back to being attacked to test it out.
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Re: [Beta Release] oolite.oxp.Zafrusteria.ShrewsRights.oxz

Post by Zafrusteria »

New version with fixes for spelling mistakes in descriptions and mission text. Removed comms messages from bad guys as they were not varied enough.
I thought it might be possible to use the existing comms packs and death comms with those added by this oxp, but that was not the case. Oh well.
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