List of Stations needing TLC
Posted: Fri Dec 15, 2023 11:52 am
Herewith a list of Stations with broken markets and/or ancient textures
BioSphere Station - textures, no market (Montana05 had started updating this, but was first distracted and then disappeared!)
Hathor Trade Station - no market
Mandotech Station & Shipyards - textures, no market
Transhab Station - textures (replaces main orbital station)
Zieman's Habitat - no market
And there are a number of stations whose market is merely a copy of the Main Orbital Station with no variance.
Market-based Musings
BioSphere supposedly grows organics on board. So food, liquor/wines and medicine. Narcotics too in less lawful systems? Might need small amounts of machinery and alloys for upkeep.
Hathor is supposed to offer cheap agricultural products. Presumably this would be at rich agri worlds (they can afford to pay for a Hathor and protect it from pirates).
KW's blurb: For several years, traders had been complaining about prices and availability of products at the main GalCop stations. Being the only trade point for a system, demand was high and prices often matched, leaving a very slim profit margin for many, especially new traders or those independent pilots w/out large contracts. To this end, several businesses began trading from large dockable ships and sometimes asteroid bases, setting up independent markets that could cater to bulk haulers, casual traders and even hard up pilots trying to make a living but unable to afford the prices at main stations.
The Hathor was designed as a wholesaler - dealing with bulk traders for supply they stocked plenty and were able to keep prices low, ensuring a steady stream of traffic. The stations also provided simple but cheap hotel rooms for pilots wishing to leave their ships but unable to afford accommodation on the main stations. The restaurants on a Hathor are also cheap, attracting many pilots who come just to eat rather than trade, income that helps support the station. Although the range of goods at a Hathor is not as broad as a main station, this is not their point : they deal mainly in staples and essentials, which is exactly where a lot of pilots make their living.
Mandotech might need alloys & machinery in quantity (unless they have it delivered by contract). ...and have cheaper prices for the F3 shipyard screens.
Zieman is an unknown - there is little lore suggesting what it really is:
...Anyway, it has a working dock in non-standard place, the script should spawn a couple of these EVERY time you launch... The textures are just placeholders
But there is some speculation in the BB threads. A zero-G arena?.
If so then there will be sporadic need for food/wine&liquors/luxuries when sporting events are being held. And what goes on the rest of the time?
More
1) There are other stations whose market is just a carbon-copy of the main orbital. I'm thinking particularly of the Superhub. These are much bigger than the main orbital stations tend to be. I'm not sure (reading their lore) that they are as trade-focused as the main orbital stations. Perhaps smaller quantities for their markets. And more need for luxuries etc for visitors from liners and local residents and the commercial businesses located there? And perhaps a more restricted ship's chandlery - but also more ships for sale?
But also Griff's Burning Coriolis. This should not have a normal market!
2) There are other unfinished stations too: https://wiki.alioth.net/index.php/Brill ... #Dockables
Many of these are part of larger projects: eg.: Amaranth's refinery station was part of a project to create a Corporates.oxp,
BioSphere Station - textures, no market (Montana05 had started updating this, but was first distracted and then disappeared!)
Hathor Trade Station - no market
Mandotech Station & Shipyards - textures, no market
Transhab Station - textures (replaces main orbital station)
Zieman's Habitat - no market
And there are a number of stations whose market is merely a copy of the Main Orbital Station with no variance.
Market-based Musings
BioSphere supposedly grows organics on board. So food, liquor/wines and medicine. Narcotics too in less lawful systems? Might need small amounts of machinery and alloys for upkeep.
Hathor is supposed to offer cheap agricultural products. Presumably this would be at rich agri worlds (they can afford to pay for a Hathor and protect it from pirates).
KW's blurb: For several years, traders had been complaining about prices and availability of products at the main GalCop stations. Being the only trade point for a system, demand was high and prices often matched, leaving a very slim profit margin for many, especially new traders or those independent pilots w/out large contracts. To this end, several businesses began trading from large dockable ships and sometimes asteroid bases, setting up independent markets that could cater to bulk haulers, casual traders and even hard up pilots trying to make a living but unable to afford the prices at main stations.
The Hathor was designed as a wholesaler - dealing with bulk traders for supply they stocked plenty and were able to keep prices low, ensuring a steady stream of traffic. The stations also provided simple but cheap hotel rooms for pilots wishing to leave their ships but unable to afford accommodation on the main stations. The restaurants on a Hathor are also cheap, attracting many pilots who come just to eat rather than trade, income that helps support the station. Although the range of goods at a Hathor is not as broad as a main station, this is not their point : they deal mainly in staples and essentials, which is exactly where a lot of pilots make their living.
Mandotech might need alloys & machinery in quantity (unless they have it delivered by contract). ...and have cheaper prices for the F3 shipyard screens.
Zieman is an unknown - there is little lore suggesting what it really is:
...Anyway, it has a working dock in non-standard place, the script should spawn a couple of these EVERY time you launch... The textures are just placeholders
But there is some speculation in the BB threads. A zero-G arena?.
If so then there will be sporadic need for food/wine&liquors/luxuries when sporting events are being held. And what goes on the rest of the time?
More
1) There are other stations whose market is just a carbon-copy of the main orbital. I'm thinking particularly of the Superhub. These are much bigger than the main orbital stations tend to be. I'm not sure (reading their lore) that they are as trade-focused as the main orbital stations. Perhaps smaller quantities for their markets. And more need for luxuries etc for visitors from liners and local residents and the commercial businesses located there? And perhaps a more restricted ship's chandlery - but also more ships for sale?
But also Griff's Burning Coriolis. This should not have a normal market!
2) There are other unfinished stations too: https://wiki.alioth.net/index.php/Brill ... #Dockables
Many of these are part of larger projects: eg.: Amaranth's refinery station was part of a project to create a Corporates.oxp,