Damage/shot is the
Damage = [#] from a shipdata.plist --- can also be expressed as Damage per Shot
Fire rate is the
recharge_rate = [#] from a shipdata.plist -- this is equivalent to the number of times per second that the Laser fires
0.1 = 10x per second (a continuous beam) ---> 1.0 = 1x per second (very slow) ---> any number between these two can be used --- can also be expressed as Rate of Fire
The calculation to determine the Damage per Second of a given Laser
Damage per Shot / Rate of Fire = Damage Per Second
For actual numbers let us have a look at a personal favorite of mine, the Uber Laser RimmerAce Quadcooled 'ImpasseResolver' from
NEW LASERS.
20 / 0.1 = 200
The veteran community members that regularly post on these forums would already know this. The information above is posted for our Guests and Newcomers.
P.S. to phkb
Consider putting some additional information in this OXZ about the Eco Reactor from
ECO LASERS. While not a Laser or even a weapon of any kind its Energy Banks recharge ability is really an essential piece of kit if you want to fight your way Across the Ooniverse.
Edited to include the corrections that phkb mentioned in his follow up post. Math was never my strongest subject. When first playing the game, lo those many years ago, some mislabels and misunderstandings on the charts made to ease myself into a better understanding of the game lead to some wrong conclusions. This has been corrected.