Tianve 2.0

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4596
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Tianve 2.0

Post by phkb »

Cholmondely wrote: Thu Feb 08, 2024 8:55 am
And I can't see the New Cargoes at the Pulsar either
Now this is just getting weird. Here's what I see:
Image
F4 interface is all prersent and accounted for.

Image
And there's 43t of the stuff to buy!

I wish I could point to what the issue is. I am completely flummoxed by this one. Can you try a vanilla Oolite run, no OXP's at all except for this one and New Cargoes, using the save game provided by the Tianve OXP to get to Tianve, and see if that changes anything? City lights or special cargoes.
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4596
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Tianve 2.0

Post by phkb »

phkb wrote: Thu Feb 08, 2024 11:56 am
Can you try a vanilla Oolite run, no OXP's at all except for this one and New Cargoes, using the save game provided by the Tianve OXP to get to Tianve, and see if that changes anything? City lights or special cargoes.
Actually, I'd forgotten we'd already tried the no-OXP route without success. Perhaps instead you could try turning the graphics settings down to "Shaders enabled", rather than "Extra details", and see if that makes a difference. I can still see the lights on my system on "Shaders enabled".
User avatar
Cholmondely
Archivist
Archivist
Posts: 4942
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Tianve 2.0

Post by Cholmondely »

phkb wrote: Fri Feb 09, 2024 8:29 am
phkb wrote: Thu Feb 08, 2024 11:56 am
Can you try a vanilla Oolite run, no OXP's at all except for this one and New Cargoes, using the save game provided by the Tianve OXP to get to Tianve, and see if that changes anything? City lights or special cargoes.
Actually, I'd forgotten we'd already tried the no-OXP route without success. Perhaps instead you could try turning the graphics settings down to "Shaders enabled", rather than "Extra details", and see if that makes a difference. I can still see the lights on my system on "Shaders enabled".
I'll have a stab with the "almost vanilla" run when I have the time.

But I know all about where to find New Cargoes - while play-testing Feudal States I've been taking screen shots of the various deals (and Trader Net commodity summaries) at every system I visit. I now have well over 200! (Thank you for sorting out New Cargoes, by the way - it's super to have it back in my game). The prices are truly dynamic - I've seen the profits on Poetry go from 120₢/TC up to 400₢ and then back down to 130₢ while bouncing around Biarge.

I should also mention that my experiments with your code for Digebitian Top Hats also flubbed the dub!

Not a topper to be seen anywhere! Not even one of those nasty felt-lined ones, never mind the silk plush. Could it be the Witchspace Lobster devotees? They already nobbled our tricorns to use them as knee-protectors (for sports? religious rituals?). Giles only knows what they could be doing with our top hats. (If I ever meet Giles, I'll have to ask him.) The whole business is making poor Araminta quite queasy.

PS: Just tried the Shaders enabled setting - no joy. But "Extra Detail" works just fine with "Lave is Earth's" city lights.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
Cholmondely
Archivist
Archivist
Posts: 4942
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Tianve 2.0

Post by Cholmondely »

And here's another little oddity for you:

I've not been near Tianve, but I'm now getting continual briefings in TraderNet about an auction of Pulsar Padlamanggan! So something is working!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4596
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Tianve 2.0

Post by phkb »

Cholmondely wrote: Fri Feb 09, 2024 9:19 am
Just tried the Shaders enabled setting - no joy. But "Extra Detail" works just fine with "Lave is Earth's" city lights.
Cholly, can I get you to try this. tianve_planet.zip
The zip contains an updated version of the tianve_planet.png, which you just need to plonk over the top of the existing one. And, as always, let me know if that makes a difference.
User avatar
Cholmondely
Archivist
Archivist
Posts: 4942
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Tianve 2.0

Post by Cholmondely »

phkb wrote: Wed Feb 14, 2024 2:22 am
Cholmondely wrote: Fri Feb 09, 2024 9:19 am
Just tried the Shaders enabled setting - no joy. But "Extra Detail" works just fine with "Lave is Earth's" city lights.
Cholly, can I get you to try this. tianve_planet.zip
The zip contains an updated version of the tianve_planet.png, which you just need to plonk over the top of the existing one. And, as always, let me know if that makes a difference.
Unzipped tianve, replaced old "tianve_planet.png" with the new, held down shift key and started up Oolite, and .... no difference.

But this time, as I launched from the Pulsar Monitoring Station, I redocked before flying to the Tianvean nightside - and I suddenly saw the entry for Specialist Markets which had not been there at game startup. And Lo! And Behold!! Pulsar P present in copious quantities for personal purveyance!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4596
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Tianve 2.0

Post by phkb »

...


Oh.
Cholmondely wrote: Wed Feb 14, 2024 7:58 am
I suddenly saw the entry for Specialist Markets which had not been there at game startup. And Lo! And Behold!! Pulsar P present in copious quantities for personal purveyance!
Well, that's a win, I suppose! Not the one I was after, but still.

One last thing to try. Can you edit the planetinfo.plist in the Tianve OXP, and change this line

Code: Select all

        texture_normspec = "tianve_planet_nm.png";
to this:

Code: Select all

        //texture_normspec = "tianve_planet_nm.png";
And try it again. The planet will lose it's bumpiness, but I just want to eliminate the normal/specular map from the equation.
User avatar
Cholmondely
Archivist
Archivist
Posts: 4942
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Tianve 2.0

Post by Cholmondely »

phkb wrote: Wed Feb 14, 2024 9:48 am
One last thing to try. Can you edit the planetinfo.plist in the Tianve OXP, and change this line

Code: Select all

        texture_normspec = "tianve_planet_nm.png";
to this:

Code: Select all

        //texture_normspec = "tianve_planet_nm.png";
And try it again. The planet will lose it's bumpiness, but I just want to eliminate the normal/specular map from the equation.
Done!

But not a glimmer to be seen!




One point - the lightballs from Telescope shine through the planet (even with the normal/specular map present - and through the sun, too). This can of course be handwaved away as an artefact from Telescope's effect on the Viewscreen, but it is just worth remarking on.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4596
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Tianve 2.0

Post by phkb »

Cholmondely wrote: Fri Feb 16, 2024 12:36 pm
One point - the lightballs from Telescope shine through the planet (even with the normal/specular map present - and through the sun, too). This can of course be handwaved away as an artefact from Telescope's effect on the Viewscreen, but it is just worth remarking on.
Is that at all planets, or just Tianve?
User avatar
Cholmondely
Archivist
Archivist
Posts: 4942
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Tianve 2.0

Post by Cholmondely »

phkb wrote: Fri Feb 16, 2024 12:59 pm
Is that at all planets, or just Tianve?
All. But I've not checked with the vanilla game planets and Telescope.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4596
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Tianve 2.0

Post by phkb »

Small update to ensure the planet textures are applied, no matter what.
Post Reply