Is it possible to alter, at runtime, values in a hud.plist?
Posted: Sat Oct 28, 2023 9:08 am
Hi,
I have this idea for a user configurable HUD. For example, it would depend on being able to alter the x and y values of say the drawScanner: selector.
I have seen that some HUD's set reticle_target_sensitive or scanner_non_linear in their plist files. These seem to be transformed when dumping the player.ship object into camel case versions as in reticleTargetSensitive and scannerNonLinear. But I can find nothing about the rest of the hud.plist such as dials =();
I was trying to avoid having to have duplicate hud.plist with different positions of some dials.
BTW. I have found the debugConsole to be an invaluable and insightful.
I have this idea for a user configurable HUD. For example, it would depend on being able to alter the x and y values of say the drawScanner: selector.
I have seen that some HUD's set reticle_target_sensitive or scanner_non_linear in their plist files. These seem to be transformed when dumping the player.ship object into camel case versions as in reticleTargetSensitive and scannerNonLinear. But I can find nothing about the rest of the hud.plist such as dials =();
I was trying to avoid having to have duplicate hud.plist with different positions of some dials.
BTW. I have found the debugConsole to be an invaluable and insightful.