"no_boulders"
Posted: Tue Sep 19, 2023 6:19 pm
This appears in the shipdata.plist:
Does it make the asteroid object just destruct/transmogrify into alloys if hit? Or does it prevent it being destroyed at all? Or does it do something else?
And in the Oolite JavaScript Reference: Ship wiki pageno_boulders
With older versions, scripted asteroids had no boulders by default. Starting with 1.70 all asteroids produce boulders when hit by a mining laser. no_boulders can overwrite this to emulate the old situation. By chance factor, or true/false.
Example:
"no_boulders" = yes;
Neither entry says what this property actually does.isMinable
This property was added in Oolite test release 1.79.
isMinable : Boolean (read-only)
true if the ship will break up usefully when hit by a mining laser, false otherwise. By default this is true for anything with "asteroid" or "boulder" in its role list - if you need to add anything which miners shouldn't be shooting at to those roles, give it "no_boulders" = yes; in its shipdata.plist.
Does it make the asteroid object just destruct/transmogrify into alloys if hit? Or does it prevent it being destroyed at all? Or does it do something else?