Interior Spaces
Posted: Sun Sep 17, 2023 3:33 pm
Has someting changed, regarding the shading, w/ the handling of internal spaces? I'm messing about w/ a model that has an interior chamber like the Salvage Gang asteroid etc, and a quick test is looking godawful - random faces are black. i've checked the model in Blender but it seems all the faces are correctly oriented so it's not a normals prob that i originally thought. There seems no rhyme or reason as to which faces are blackened. admittedly i just knocked the model up, converted it and kicked it into the oxp folder as a proof od concept so it's not been correctly unwrapped yet, but it has the diffuse/lite/normal/spec textured there, though they look horrid cos they're just quick place-holders.
TIA
TIA