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"Throw Sparks" - How Does It Work?
Posted: Sun Aug 20, 2023 2:10 pm
by Killer Wolf
Set a subent to do this, and nothing's happening.
TIA
Re: "Throw Sparks" - How Does It Work?
Posted: Sun Aug 20, 2023 5:29 pm
by Cholmondely
Did Smivs or CSOTB not produce an OXP which should do this? I've not tried either of them, but
1) Smivs:
Battle Damage OXP
2) CSOTB:
Custom Shields OXP
Re: "Throw Sparks" - How Does It Work?
Posted: Mon Aug 21, 2023 11:39 am
by Griff
I think it may only trigger when the main entity gets close to death, I'm not sure its sub-entites health levels counts
Re: "Throw Sparks" - How Does It Work?
Posted: Mon Aug 21, 2023 4:35 pm
by Killer Wolf
tch
ta for the replies, thought i could add a nice little effect to something but that's torpedoed the plan.
bugger.
Re: "Throw Sparks" - How Does It Work?
Posted: Tue Aug 22, 2023 6:52 am
by Redspear
Could you not get whatever it is close to death an then keep it there?
energyRechargeRate for example is read/write for scripting if it were made very high once energy got low enough to throw sparks then you could induce the effect. There are probably a few ways to create the initial 'damage' to bring it to such a state.
As for the object becoming too tough, you could add a counter for damage received. Once that gets to whatever value you choose then Kaboom...
If it can't work with subents then this wouldn't fix that but it could test it.