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External views
Posted: Wed Jul 12, 2006 5:21 pm
by ArkanoiD
Are they available for Fer-de-Lance NG?
Posted: Wed Jul 12, 2006 10:02 pm
by Davemak
What is this ship? I've heard it mentioned a few times now?
Posted: Wed Jul 12, 2006 10:15 pm
by CWolf
Dunno, if it's in an OXP I haven't seen it listed in Oosat...
Re: External views
Posted: Wed Jul 12, 2006 11:51 pm
by Murgh
ArkanoiD wrote:Are they available for Fer-de-Lance NG?
yes, easily if you do it yourself. copy and paste the custom_views lines (from the last shipdata or like
here) into the fdlNG shipdata.
Posted: Thu Jul 13, 2006 8:22 am
by Uncle Reno
CWolf wrote:Dunno, if it's in an OXP I haven't seen it listed in Oosat...
Its, AFAIK, not available on Oosat 2 but is available on
Oosat 1.
HTH.
Posted: Fri Jul 14, 2006 11:27 pm
by Rimbaud
This is another silly ship, which is game-unbalancing IMHO. They're very hard to shoot in combat as they can burn away at a ridiculous speed.
Posted: Sat Jul 15, 2006 12:28 am
by ArkanoiD
Rimbaud wrote:This is another silly ship, which is game-unbalancing IMHO. They're very hard to shoot in combat as they can burn away at a ridiculous speed.
I fly one and i like it.. Unfortunately NPCs laser accuracy is almost unaffected by evasive maneuvers which are that effective against us humans.. But it is smaller than Cobra and so less likely to be hit by enemy fire.
Posted: Mon Jul 17, 2006 2:43 pm
by drew
Just got external views working on the PC. Nice one! A great improvement. Always nice to admire your own ship!
I found I had to edit both the shipdata.plist files for each ship, and also the keyconfig.plist file to tell it about the 'v' key... thus...
<key>key_custom_view</key><integer>118</integer>
Cheers,
Drew.
Posted: Mon Jul 17, 2006 3:42 pm
by Wolfwood
You should not have had to do that... External views were working in the previous version already and no change to the keyconfig was needed.
But, of course, only a few of the ships had the external views activated. There should be more now...
Posted: Tue Jul 18, 2006 12:57 am
by CWolf
Rimbaud wrote:This is another silly ship, which is game-unbalancing IMHO. They're very hard to shoot in combat as they can burn away at a ridiculous speed.
Hmmm, I been blasting them all over the show, same as Boy Racers, just don`t let them get away.
Posted: Tue Jul 18, 2006 6:38 pm
by Lanx
Hm, I tried to test the new external view with my Cobra Mk III but it does not seem to work. Pressing the v-key accomplishs nothing.
Edit: Never mind, my first download was not 1.65 but 1.62. I downloaded the .dmg again and now all is working. Seems that one of the links given on the download page isn't updated to 1.65 yet.
Posted: Wed Jul 19, 2006 5:04 pm
by ArkanoiD
Rimbaud wrote:This is another silly ship, which is game-unbalancing IMHO. They're very hard to shoot in combat as they can burn away at a ridiculous speed.
..and it is not *that* game-unbalancing. 600Kcr, no missiles, 2t cargo, poor pitch, no shield hardening - it is just Ok.
But it is - still - the fastest ship in the Universe
Posted: Wed Jul 19, 2006 5:30 pm
by CWolf
Ooniverse you mean surely?
Posted: Wed Jul 19, 2006 5:37 pm
by ArkanoiD
CWolf wrote:Ooniverse you mean surely?
Yes