Kargon Kovon III wrote: ↑Tue Jun 13, 2023 5:22 am
What was the last version of the game that did not have all the pirates?
Does anybody play it, and have you had success with any addons?
From what I've picked up, cim changed the game massively with v.1.80 & v.1.82
Before that, there were pirates all over the place - even in corporate states with safe neighbours. But they did not appear in large packs. Also, their aim was far worse.
What about the tips
back here? Did they not help?
I've been playing 1.77.1 (to try out some of the older missions which are broken with the newer versions). I do find it a little easier. And, knowing my way around the wiki, it has been easy finding older versions of oxps which are compatible. So I can play it with the systems OXPs and with a whole gamut of others - Buyable Map works well on the older game, as does the older BGS-A1.9 with the rejiggable F6F6 screen and the ties in with Snoopers marking new regions and space-lanes as GalCop names them. Wildeblood's ai trading oxp is fun (I get called "boss" all the time!) and I discovered that ClearHUD keeps old messages posted on your HUD to refer back to. I
do miss my MFDs, though.
But I'm happy with the tough game. I learned to avoid the pirates while making money and equipping my ship. And I add in OXZs which make it tougher in what I regard as a realistic way (Strangers World, Weapon Laws, Diplomancy and Smugglers).
And my impression is that most of the dog-fighting devotees welcomed the newer tougher v.1.80 - some even preferring it to the piratically toned-down v.1.82 which came out the next year. So many people were creating tougher pirates to fight against (Murgh's Rattle Cutter, Smiv's ToughGuys OXP, Cody's Green Geckoes,
etc.) And then of course, there were the half-dozen-odd OXPs swelling the ranks of the Thargoid navies with carriers, destroyers, frigates, cruisers, battleships etc.)
After all, our official introduction on Oolite.space says
Among the seven trillion people who are - at least officially - Cooperative citizens, you are nobody. So far, anyway. You've got a ship, some weapons, and enough spare cash to get started - and one day, you might get the fame, wealth or glory you want. Perhaps one day, everyone might know your name. If, that is, you can survive that long.
The two thousand star systems of the Cooperative once enjoyed a golden age of peace and prosperity, and perhaps the wealthiest of them can still pretend to. The trade ships that once safely travelled between planets now have to be well armed and escorted to fend off pirate attacks, from small-time criminals desperate for their next meal, to powerful robber barons extracting tithes from everyone who passes through their space.
The Cooperative's police force, concentrated near a few influential planets, can no longer maintain order. The mercenaries they hire for a few credits a kill are too few, too unreliable to do so either. And in the darkness between the stars, an old enemy lurks, fearless, perhaps waiting for order to collapse entirely.
Good luck, Commander.
A bit like living during the collapse of the Roman Empire.
Personally, I'd be interested in OXPs which accentuate this. Pirate fleets destroying stations (read
Imprint) and massive Thargoid armadas wrecking planets. With GalCop desperately trying to fight back (with diminishing supplies), while the Commie states and others peeling away to do their own thing, conquering their neighbours and spreading even more havoc.
Endnote: if you are into dog-fighting, I guess that you will end up much preferring the tougher games. If you are spending the time, then you are developing your skills and will end up as unsatisfied with the easier versions as your fellow dog-fighters are!
Reference:
Code: Select all
2004 v1.00 - Oolite first version - for Mac only
2006 v1.65 - first stable version, linux & windows versions come out, Aegidian steps down, Ahruman's v.1.69 (Javascripting starts being implemented)
2007 - v.1.67, 1.68, 1.69 & 1.70 }
2008 - v.1.71 & 1.72 }
2009 - v.1.73 } As javascripting is included more and more,
2010 - v.1.74 } oxp's become more and more sophisticated
2011 - v.1.75 } but need regular updating due to the
2011 v1.76 - Ahruman's "Mythical Stable Next Release" } updates in javascript!
2012 - v.1.76.1 }
2013 - v.1.77 & 1.77.1 }
2014 v1.80 - Cim's first radical version with structured consultation - many OXPs fall by the wayside. OXZs & Expansions Manager introduced. E:D released
2015 v1.82 - Cim's second radical version with structured consultation - pirates toned down, changes to trade
2020 v1.90 - current version