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Fighter-Explorers OXP

Posted: Fri Jun 09, 2023 11:15 pm
by Redspear
The core set of player ships don't really include any classic fighters.
    • The Adder is nimble but slow and extremely fragile.
      The Asp is fast and (arguably too) tough but steers like a freighter.
      The Fer de Lance does a pretty good job but costs even more than the Asp, doesn't pitch that well and has... passenger cabins.

      The closest to a fighter is arguably the Moray, a ship that was granted a non-canonical speed boost in oolite. Its design doesn't exactly scream 'fighter' though, does it?
There are two other candidates that were given negative adjustments in translation to oolite: the Krait and the Mamba.

Both lost most of their cargo (and missile in the case of the latter) capacity and gained little else.
Elite didn't need a varied player ship selection but maybe oolite could benefit from one, so if we're going to dock them most of their cargo space then maybe a good excuse would be to grant them a hyperdrive.

2 New Ships:
  • The Krait Explorer
  • The Mamba Explorer

Image Image

Reduced energy banks and with a pulse laser by default, they are both more manouverable than an Asp and faster than an Adder.
Priced either side of a Cobra Mk I (which they are both faster than), when well equipped they make servicable couriers, bounty hunters or even pirates. The Mamba also regains it's two missile pylons from elite.

Their other game effect is as NPCs to reduce the firepower of some pirate encounters and (especially) reduce the instances of being chased by Kraits with fuel injectors - the explorer variants are (usually) more inclined to hold fuel in reserve for their hyperdrives.

It's the manouverability that really grants the fighter experience and the hyperdrive that prevents the player from paying for it.
Equip some fuel injectors, missile(s) and a half-decent laser and enjoy 8)

Available from the download manager.

Re: Fighter-Explorers OXP

Posted: Thu Jun 22, 2023 4:12 pm
by Cholmondely
Now up on our wiki: https://wiki.alioth.net/index.php/Fighter-Explorers

Could not but notice the discrepancies between the Oolite RS sheets and the data on our wiki pages for the Krait and the Mamba (Cargo Hold: 2TC or 4TC for the Krait?). And there seem to be a plethora of different standards between the in-game Ship Library, the Oolite RS and the wiki pages for judging such things as shields, agility, etc.

It has never really mattered to me (when one's combat skills are lousy, it makes little difference whether one faces the unarmed Krait from the tutorial or an Asp - one still ends up getting marmalised...)

Re: Fighter-Explorers OXP

Posted: Thu Jun 22, 2023 5:39 pm
by hiran
Cholmondely wrote: Thu Jun 22, 2023 4:12 pm
Now up on our wiki: https://wiki.alioth.net/index.php/Fighter-Explorers

Could not but notice the discrepancies between the Oolite RS sheets and the data on our wiki pages for the Krait and the Mamba (Cargo Hold: 2TC or 4TC for the Krait?). And there seem to be a plethora of different standards between the in-game Ship Library, the Oolite RS and the wiki pages for judging such things as shields, agility, etc.

It has never really mattered to me (when one's combat skills are lousy, it makes little difference whether one faces the unarmed Krait from the tutorial or an Asp - one still ends up getting marmalised...)
I guess the reference sheet has been created out of nostalgy. While the keyboard mapping is quite useful, the other information is not. At least to me.
Does anyone really read/use that?

Re: Fighter-Explorers OXP

Posted: Thu Jun 22, 2023 6:10 pm
by Cholmondely
hiran wrote: Thu Jun 22, 2023 5:39 pm
Cholmondely wrote: Thu Jun 22, 2023 4:12 pm
Now up on our wiki: https://wiki.alioth.net/index.php/Fighter-Explorers

Could not but notice the discrepancies between the Oolite RS sheets and the data on our wiki pages for the Krait and the Mamba (Cargo Hold: 2TC or 4TC for the Krait?). And there seem to be a plethora of different standards between the in-game Ship Library, the Oolite RS and the wiki pages for judging such things as shields, agility, etc.

It has never really mattered to me (when one's combat skills are lousy, it makes little difference whether one faces the unarmed Krait from the tutorial or an Asp - one still ends up getting marmalised...)
I guess the reference sheet has been created out of nostalgy. While the keyboard mapping is quite useful, the other information is not. At least to me.
Does anyone really read/use that?
Yes! When I downloaded Oolite back in May 2020 and started playing, one of the first things I did (other than seriously study the tutorial) was to print out the OoliteRS and read through it several times (eg. on the London Underground). My copy is now quite dog-eared and coffee-stained!

Re: Fighter-Explorers OXP

Posted: Thu Jun 22, 2023 7:31 pm
by Redspear
Cholmondely wrote: Thu Jun 22, 2023 4:12 pm
Thank you once again.

hiran wrote: Thu Jun 22, 2023 5:39 pm
I guess the reference sheet has been created out of nostalgy.
The krait had a whopping 10TC in elite!

Cholmondely wrote: Thu Jun 22, 2023 6:10 pm
one of the first things I did (other than seriously study the tutorial) was to print out the OoliteRS
Although a veteran elite player, in the early days of my oolite 'career' this was a regular reference for me too (and kind of exciting as I thought it looked fairly polished at the time...)


Just to add... the ultimate authoritative source (for oolite anyway) has to be shipdata.plist I think. It's what all of the documentation is supposed to reflect by design and indeed purpose.

Re: Fighter-Explorers OXP

Posted: Thu Jun 22, 2023 11:50 pm
by Cholmondely
hiran wrote: Thu Jun 22, 2023 5:39 pm
I guess the reference sheet has been created out of nostalgia. While the keyboard mapping is quite useful, the other information is not. At least to me.
Does anyone really read/use that?
Hiran, did you ever read the original Elite manual? It is quite superb (despite Cody's critique). See here: https://wiki.alioth.net/index.php/The_S ... ing_Manual

Image

Re: Fighter-Explorers OXP

Posted: Mon Jul 28, 2025 10:50 am
by Redspear
Seems I had a working update of this just gathering dust for over a year. So, after a quick polish...

Re: Fighter-Explorers OXP

Posted: Mon Jul 28, 2025 7:45 pm
by Cholmondely
I'm curious about how fighter-explorers actually "fit in".

Fighters, yes - obviously. But explorers? What on earth is there to explore? And why combine it with fighting (rather than just a quick getaway)? Is it just to ward off the Thargoids - or is there more going on?

Re: Fighter-Explorers OXP

Posted: Mon Jul 28, 2025 10:13 pm
by Redspear
Cholmondely wrote: Mon Jul 28, 2025 7:45 pm
What on earth is there to explore? And why combine it with fighting (rather than just a quick getaway)?
Right.

Fair question and the answer is as simple as their being able to travel to other systems independently. i.e. they have a hyperdrive.

I suppose 'explorer' is a bit grandiose but then if they were to be advertised by their respective manufacturers then maybe similar would be expected.
I mean, Boa Cruiser is at least taking a particular definition of the word cruiser, right? Besides, it sounds more plausible a sales pitch than pirate marauder, even if the latter might be more accurate in most cases.

So, sorry, no new exploration gameplay included but the marketing spin is free :D

Re: Fighter-Explorers OXP

Posted: Tue Jul 29, 2025 4:20 am
by Wildeblood
Redspear wrote: Mon Jul 28, 2025 10:13 pm
So, sorry, no new exploration gameplay included but the marketing spin is free :D
Firming up my Yorkshireman hypothesis.

Re: Fighter-Explorers OXP

Posted: Tue Jul 29, 2025 7:13 am
by Redspear
Wildeblood wrote: Tue Jul 29, 2025 4:20 am
Firming up my Yorkshireman hypothesis.
You'll find no evidence of that on these boards....
Er, mostly no evidence.

Re: Fighter-Explorers OXP

Posted: Tue Jul 29, 2025 7:45 pm
by Cholmondely
Wildeblood wrote: Tue Jul 29, 2025 4:20 am
Firming up my Yorkshireman hypothesis.
RyanHoots wrote: Fri Jul 15, 2011 3:37 am
Bugbear wrote:
DaddyHoggy wrote:
I think you should start Oolite in an escape pod.

Once docked, you're offered a job cleaning grease off docked ships, for 0.1₢ per hour (Real-time)*, then you can hire a Transporter fitted with a mining laser for 2₢ an hour (3₢ per hour and each part thereof fine for late return) - you can't have an Adder because you might skip systems. If you're lucky you might earn enough from Asteroid smashing that after just 20 years you can lease a hyperspace capable ship of your very own.

You'd get a real sense of achievement then...

Just saying...

* Keys:

W - Degreaser spray up
S - Degreaser spray down
A - Degreaser spray left
D - Degreaser spray right
SPACE - Next ship

Note: Until the "ship clean" light comes on - you cannot change ships, otherwise you will be fined for not doing a proper job...

I'm sure with BGS and CSOTB Dynamic HUDs we could OXP this.
Bah. Ship Degreaser? Luxury!!!!

I say you should start as an energy-based entity in orbit around Lave, and you should have to collect stray subatomic particles in order to give yourself a body first. :lol:
The problem with assembling subatomic particles in order to give yourself a body is that you would die after going into your body. No oxygen. All that work for nothing! :lol:
Spoiler
How might Four Yorkshiremen Medicos discuss their junior doctor years?



The Scene:

Four well-dressed men are sitting together at a vacation resort. ‘Farewell to Thee’ is played in the background on Hawaiian guitar



FIRST YORKSHIREMAN: Aye, very passable, that, very passable bit of risotto.

SECOND YORKSHIREMAN: Nothing like a good glass of Château de Chasselas, eh, Josiah?

THIRD YORKSHIREMAN: You’re right there, Obadiah.

FOURTH YORKSHIREMAN: Who’d have thought thirty year ago we’d all be sittin’ here drinking Château de Chasselas, eh?

FIRST YORKSHIREMAN: In them days we were just young interns, glad to be getting our first pay cheque

SECOND YORKSHIREMAN: Aye, we were paid a pittance, mind

FOURTH YORKSHIREMAN: Aye, I remember the more we worked, the less we got paid!

THIRD YORKSHIREMAN: Paid? I would’ve done it for free

SECOND YORKSHIREMAN: But you know, we were happy in those days, though we were poor.

FIRST YORKSHIREMAN:Because we were poor. My old Consultant used to say to me, “Money doesn’t buy you happiness, lad”.

FOURTH YORKSHIREMAN: Aye, ‘e was right.

FIRST YORKSHIREMAN: Aye, ‘e was.

FOURTH YORKSHIREMAN: I was happier then and I had nothin’. We used to live in this tiny old hospital flat with great big holes in the roof.

SECOND YORKSHIREMAN: Flat! You were lucky to live in a flat! We used to live in one room, all twenty-six of us, no furniture, ‘alf the floor was missing, and we were all ‘uddled together in one corner for fear of falling.

THIRD YORKSHIREMAN: Eh, you were lucky to have a room! We used to have to live in t’ corridor!

FIRST YORKSHIREMAN: Oh, we used to dream of livin’ in a corridor! Would ha’ been a palace to us. We used to sleep in the sharps bin!

FOURTH YORKSHIREMAN: Well, when I say ‘flat’ it was only a hole in the ground covered by a sheet of tarpaulin, but it was a flat to us.

SECOND YORKSHIREMAN: We were evicted from our ‘ole in the ground; we ‘ad to go and live in the sluice room. Every shift change we’d be woken up by the ward matron pouring a steaming pile of shite onto our heads.

THIRD YORKSHIREMAN: You were lucky to have a sluice! There were a hundred and fifty of us camping out in the ED.

FIRST YORKSHIREMAN: In the ED?

THIRD YORKSHIREMAN: Aye.

FIRST YORKSHIREMAN: You were lucky. At least you got to work when living in ED. On my surgical rotation we lived for three months in an occupied box in the Morgue. We used to have to get up at six in the morning, clean the corpses, eat a crust of stale bread, go to work in Theatre, fourteen hours a day, week-in week-out, for sixpence a week, and when we got back to the Morgue the senior Consultant would thrash us to sleep wi’ his belt.

SECOND YORKSHIREMAN: Luxury. We used to have to get out of the sluice at six o’clock in the morning, clean the toilet pans, eat a handful of ‘ot gravel, work twenty hour day on Geriatric ward for tuppence a month, come home, and Consultant would thrash us to sleep with a broken bottle…if we were lucky!

THIRD YORKSHIREMAN: Well, of course, we had it tough. We used to ‘ave to get up out of ED at twelve o’clock at night and lick the patients clean wit’ tongue. We had two bits of cold gravel, worked twenty-four hours a day in ED for sixpence every four years, and when we finished the Nurse Practitioner would slice us in two wit’ bread knife.

FOURTH YORKSHIREMAN: Right. I had to get up in the morning at ten o’clock at night half an hour before I went to bed, drink a cup of sulphuric acid, work twenty-nine hours a day in ICU, and pay that prick Monty Mythen [*] for permission to come to work….and when we finished, the Senior Reg would kill us and dance about on our graves singing Hallelujah….then defibrillate us and start all over again

FIRST YORKSHIREMAN: And you try and tell the young doctors of today that ….. they won’t believe you.

ALL: They won’t!

[*] with apologies to Monty Mythen – most definitely NOT a prick! Along with Mervyn Singer & Monty as supervisors, I was privileged to have one of the first ever rotations in anaesthesia/ICU as a house officer in UCL (tradition was for 6/12 medicine, 6/12 surgery rotations – I am grateful that my 6/12 surgery sentence was halved to 3/12 surgery and 3/12 anaes/ICU). Monty & co were great…I think I’ve managed to get most of the methylene blue out of my scrubs since…