Size and Fuel
Posted: Sun Nov 20, 2022 3:22 pm
Curious!
I've noticed the argument that the amount of fuel to open a witchhole has no relevance to the size of the ship entering it. Fair enough.
But.
Should not injectors in big ships (Boas) use more fuel than those in small ships (Adders)? The existence of Military Fuel Injectors OXP, Star Fuel OXP shows this to be OXP-able.
I presume that our various ship Equipment "meta-oxp's" out there do not address this (Ship Configuration OXP, Equipment by Ship Class OXP, Equipment by Ship Role OXP, ShipVersion OXP...)
And could it not be possible to allow an increase in the capacity of the fuel tanks in the vanilla game code without increasing the maximum jump distance?
This of course should be even more true for such oxp's as SW's HardWay where all activity costs fuel.
I've noticed the argument that the amount of fuel to open a witchhole has no relevance to the size of the ship entering it. Fair enough.
But.
Should not injectors in big ships (Boas) use more fuel than those in small ships (Adders)? The existence of Military Fuel Injectors OXP, Star Fuel OXP shows this to be OXP-able.
I presume that our various ship Equipment "meta-oxp's" out there do not address this (Ship Configuration OXP, Equipment by Ship Class OXP, Equipment by Ship Role OXP, ShipVersion OXP...)
And could it not be possible to allow an increase in the capacity of the fuel tanks in the vanilla game code without increasing the maximum jump distance?
This of course should be even more true for such oxp's as SW's HardWay where all activity costs fuel.