Witchspace/Hyperspace jump sequences
Posted: Sun Oct 16, 2022 2:33 pm
We currently have 4 of these in Oolite (and a misjump sequence for each, too).
1) Vanilla game (concentric blue circles)
2) Original BGS (purple/pink Spiderweb effect)
3) Current BGS (purple/blue honeycomb effect)
4) SOTL's Spiderweb variant (involves steering through the tunnel)
I'm just curious - how is this done in other games? Is there anything which we could think of adding - or changing?
I'm inspired in this by the Cherryh books and her descriptions of the dangers of hyperspace travel. Alliance Rising features two heroes who are hyperjump navigators (with various eccentric traits due to their profession), while Merchanter's Luck describes the dangers of solo jump.
Reference: the 4 sequences:
1) Vanilla game (concentric blue circles)
2) Original BGS (purple/pink Spiderweb effect)
3) Current BGS (purple/blue honeycomb effect)
4) SOTL's Spiderweb variant (involves steering through the tunnel)
I'm just curious - how is this done in other games? Is there anything which we could think of adding - or changing?
I'm inspired in this by the Cherryh books and her descriptions of the dangers of hyperspace travel. Alliance Rising features two heroes who are hyperjump navigators (with various eccentric traits due to their profession), while Merchanter's Luck describes the dangers of solo jump.
Reference: the 4 sequences: