Scrub (Generation Ship)
Posted: Tue Aug 23, 2022 5:46 am
A couple of questions about this one.
1) Does it use the "big traders" AI from BigShips.oxp?
2) How many people on a scrub?
3) Why finnish nomads? And is there a clan Spara?
4) Is there much difference in a pilot's interaction with the various clans? And what about the feuds?
5) How is the Broadcast Comms interaction coming along?
Reference: https://wiki.alioth.net/index.php/Scrub
The Scrub, a generation ship, is a vessel of astounding enormity, though the impact of viewing it is compounded by comprehending the energy at work in the motion of the three immense triangular modules that grind in opposing directions. With its significant number of inhabitants, the Scrubbers, it is not so much a vessel as a nomadic settlement, always itinerant, as it is unfathomable to conceive that such a moving body in space could ever come to a halt.
It is unknown how many Scrubs exist, nor is any great detail of inner Scrubber workings common knowledge, as reticence is central to their tight-knit culture, and outsiders very rarely join their inner fold, or even less frequently, withdraw to tell the tale.
Culture
Inherent to the nomadic lifestyle in space where unfaltering collaboration and unhesitant sharing of limited resources is key, the Scrubber ship cultures appear to have several features in common. Trading is integral to their survival, and trade with outsiders –though on strict Scrubber terms– isn't uncommon, but it is internally between the various clans of Scrub Nation that the majority of trading activity is staged. As the clans themselves know best what is crucial to survival and how to attain it, the most highly prized commodities for trade are moved through in-culture dealings. Inordinately honour-bound and riddled with archaic rituals, the manner of which the Scrubbers conduct trading is their most renowned feature.
The clans themselves function as extensions of families –though another of the few aspects widely known about Scrubbers is that they do not hold with freeloading passengers and every family member fulfils a useful occupation– so the line of distinction between crew and family is obscure, and it is presumed most Scrub crew members are to a high degree blood relatives. In fact, with the limited gene pool available in a considerable though limited amount of space, Scrub clan leadership need to maintain an infusion of fresh gene material, and an elaborate custom of arranged clan intermarriages is believed to be integral to the structure of alliances and trade agreements between the various Scrub factions.
As evidenced by the constant occurrences of surnames of Finnish origin (i.e Clan Kirvesniemi, Clan Jääskeläinen, Clan Myllylä, Clan Kokkonen, Clan Saarinen, Clan Pohjola, and so on) the cultural roots and available gene pool may to begin with have evolved from sources of close proximity. While this could suggest that a patriotic loyalty exists across Scrub Nation as a whole, bad blood may certainly occur and certain clan feuds have famously been fostered for several generations.
1) Does it use the "big traders" AI from BigShips.oxp?
2) How many people on a scrub?
3) Why finnish nomads? And is there a clan Spara?
4) Is there much difference in a pilot's interaction with the various clans? And what about the feuds?
5) How is the Broadcast Comms interaction coming along?
Reference: https://wiki.alioth.net/index.php/Scrub
The Scrub, a generation ship, is a vessel of astounding enormity, though the impact of viewing it is compounded by comprehending the energy at work in the motion of the three immense triangular modules that grind in opposing directions. With its significant number of inhabitants, the Scrubbers, it is not so much a vessel as a nomadic settlement, always itinerant, as it is unfathomable to conceive that such a moving body in space could ever come to a halt.
It is unknown how many Scrubs exist, nor is any great detail of inner Scrubber workings common knowledge, as reticence is central to their tight-knit culture, and outsiders very rarely join their inner fold, or even less frequently, withdraw to tell the tale.
Culture
Inherent to the nomadic lifestyle in space where unfaltering collaboration and unhesitant sharing of limited resources is key, the Scrubber ship cultures appear to have several features in common. Trading is integral to their survival, and trade with outsiders –though on strict Scrubber terms– isn't uncommon, but it is internally between the various clans of Scrub Nation that the majority of trading activity is staged. As the clans themselves know best what is crucial to survival and how to attain it, the most highly prized commodities for trade are moved through in-culture dealings. Inordinately honour-bound and riddled with archaic rituals, the manner of which the Scrubbers conduct trading is their most renowned feature.
The clans themselves function as extensions of families –though another of the few aspects widely known about Scrubbers is that they do not hold with freeloading passengers and every family member fulfils a useful occupation– so the line of distinction between crew and family is obscure, and it is presumed most Scrub crew members are to a high degree blood relatives. In fact, with the limited gene pool available in a considerable though limited amount of space, Scrub clan leadership need to maintain an infusion of fresh gene material, and an elaborate custom of arranged clan intermarriages is believed to be integral to the structure of alliances and trade agreements between the various Scrub factions.
As evidenced by the constant occurrences of surnames of Finnish origin (i.e Clan Kirvesniemi, Clan Jääskeläinen, Clan Myllylä, Clan Kokkonen, Clan Saarinen, Clan Pohjola, and so on) the cultural roots and available gene pool may to begin with have evolved from sources of close proximity. While this could suggest that a patriotic loyalty exists across Scrub Nation as a whole, bad blood may certainly occur and certain clan feuds have famously been fostered for several generations.