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External Missiles

Posted: Mon Jun 13, 2022 1:52 pm
by Killer Wolf
Before i go and potentially waste any more time on my next ship, does anyoen know if Griff's script for externally mounted missles works in teh current version? i had a ship, the Phantom Intimidator, that used it, but i've loaded it up and although the ship shows the missiles on the belly when i fire them it just launches a missile from the standard position and one of the mounted missiles doesn't vanish.


TIA

Re: External Missiles

Posted: Mon Jun 13, 2022 2:34 pm
by Cody
I know Griff updated it for 1.80, but that was years ago. It hasn't been in my game for some time, but I can't recall why. If you quote Griff, he'll get an email notification (which no longer happens for PMs), and hopefully respond. I think it was Thargoid who supplied that script, btw.

Re: External Missiles

Posted: Tue Jun 14, 2022 3:31 pm
by Killer Wolf
Thanks Cody. i got the new version and had a bit play.
by how it's performing, and digging through my old Phantom stuff, it looks like it only works correctly for NPC ships. it kinda works on my player ship, but there's issues: i tried selling all my missiles and launching but the script appears to populate the max missiles [which would make sense for spawning an NPC], and when i fire it goes a bit loopy w/ the counts - the four fire from the belly [looks fricking awesome] but then it fires more from the standard missile position.

no worries, i'll adapt my approach and have the external missiles on a military version.
cheers

Re: External Missiles

Posted: Tue Jun 14, 2022 3:38 pm
by Cody
Killer Wolf wrote: Tue Jun 14, 2022 3:31 pm
... it looks like it only works correctly for NPC ships.
Yeah, that figures! It's now restored to my game - a magical thing to watch!

Re: External Missiles

Posted: Tue Jun 14, 2022 6:51 pm
by Cholmondely
KW - did you see this one?

Z GrOovy HPC pack (2014): Dertien's Cobra & Sidewinder with lasers, landing gear and other bits you can shoot off!

See the linked videos.

There was also a slightly earlier rework of Griff's Krait (by someone else) which also had working subentities.

Image

Re: External Missiles

Posted: Wed Jun 15, 2022 2:11 pm
by Killer Wolf
hadn't seen that, those are nice ships!

The Redux Vampires had bits you could shoot off too, takes a bit more planning when you do the models but it's cool to see damaged ships, adds a bit atmosphere.

Re: External Missiles

Posted: Wed Jun 15, 2022 5:09 pm
by Cholmondely
Eric Walch's re-jigged Griff Krait is here:

There also is a variation of the original Griff Krait by Eric Walch where some subentities are linked to equipment. When the subentity dies, the linked equipment is removed.

Image