Refugee Adders (Murgh .oxp)
Posted: Fri Apr 08, 2022 7:45 am
I see that the munificent one is resurrecting this 2005 oxp (still downloadable) - even if merely as a part of an upcoming future volume of Iron Ass.
The wiki page says this: The Martin Xpat modifications are possible to implement at enthusiast mechanic level, although there have been deadly accidents with Xpats before they ever got off the ground. The hull is extended threefold, and the engine is moved and reshaped into a spinning drive, simply called the Martin, which manages to produce enough power for planetary exit with the added weight, and maintain witchjump capability as long as the workmanship is solid. Often it isn't, as the second most common Xpat fatality is hull shredding upon entering Witchspace.
What does this mean? Would one see shredded refugee adders emerging from the witchspace tunnel at the beacon? Or would one encounter them in the witchspace tunnel (if one followed one in)? Or would one find one in witchspace?
And to what extent is any of this replicable in Oolite coding?
And how much do these modifications cost to do?
Edited to add:
And if the refugee adder does meet with misfortune, is there any way to save some of these poor benighted souls?
Re-edited to further add:
Do Trumbloids = Trumbles = Trumbles™ - or is there more to it?
The wiki page says this: The Martin Xpat modifications are possible to implement at enthusiast mechanic level, although there have been deadly accidents with Xpats before they ever got off the ground. The hull is extended threefold, and the engine is moved and reshaped into a spinning drive, simply called the Martin, which manages to produce enough power for planetary exit with the added weight, and maintain witchjump capability as long as the workmanship is solid. Often it isn't, as the second most common Xpat fatality is hull shredding upon entering Witchspace.
What does this mean? Would one see shredded refugee adders emerging from the witchspace tunnel at the beacon? Or would one encounter them in the witchspace tunnel (if one followed one in)? Or would one find one in witchspace?
And to what extent is any of this replicable in Oolite coding?
And how much do these modifications cost to do?
Edited to add:
And if the refugee adder does meet with misfortune, is there any way to save some of these poor benighted souls?
Re-edited to further add:
Do Trumbloids = Trumbles = Trumbles™ - or is there more to it?