EscortDeck
Posted: Thu Jan 27, 2022 10:02 am
I have a similar, but more fundamental issue:dybal wrote: ↑Sat May 16, 2020 1:41 amDocked in a Deep Space Dredger with a DTT Manta, usable, in the EscortDeck, locked.
After I launched the pad was still locked, but empty.
Nothing in Latest.log.
The DTT Manta is a special case, as in a prisitine condition it's too wide for the pads, but in combat, far before it's turned derelict, it looses its wings and then it fits in a pad.
I will turn debug back on on this OXP, perhaps next time there will be something in the logs.
UPDATE: usable DTT Mantas don't desappear at docking in a station (it was a Trade Post, not the main station), I was able to see it on the F4 interface for EscortDeck... I didn't store it in HypeSpaceHangar but launched, and it was gone.
From the Latest.log (I enabled Debug and put some logs cycling through the pads and "printing" the shipdata):From the logs, it was spawned then found too wide for the pad (I presume I could find it near the Witchpoint...)Code: Select all
11:42:16.036 [escortdeck]: Launching 11:42:16.037 [escortdeck]: Decks has 6 pads 11:42:16.037 [escortdeck]: Pad 5: null 11:42:16.037 [escortdeck]: Pad 4: null 11:42:16.037 [escortdeck]: Pad 3: 11:42:16.037 [escortdeck]: Pad 2: 11:42:16.037 [escortdeck]: Pad 1: 0,240,180107644484.46112,Derelict DTT Manta: Captain Blood's Song 6,Raleen,,,,,DTT Manta,,0,E1 DTT Manta,240,0.699999988079071,0.8999999761581421,1,0.8999999761581421,240,1,1,2,32,5,320,255,4,18,0.25,7,,15,,,128,128,2,128,128,2,0,dttmanta,EQ_WEAPON_BEAM_LASER,EQ_WEAPON_BEAM_LASER,,,,EQ_SC_SHIELD_CYCLER_INTERNAL,EQUIPMENT_OK,EQ_TELESCOPE,EQUIPMENT_OK,EQ_COMBATMFD,EQUIPMENT_OK,EQ_HEAT_SHIELD,EQUIPMENT_OK,EQ_MULTI_TARGET,EQUIPMENT_OK,EQ_FUEL_SCOOPS,EQUIPMENT_OK,EQ_ESCAPE_POD,EQUIPMENT_OK,EQ_ADVANCED_COMPASS,EQUIPMENT_OK,EQ_TARGET_MEMORY,EQUIPMENT_OK,EQ_ENERGY_UNIT,EQUIPMENT_OK,EQ_WORMHOLE_SCANNER,EQUIPMENT_OK,EQ_FUEL_INJECTION,EQUIPMENT_OK,EQ_NSHIELDS_NPC_SHIELD_BOOSTER,EQUIPMENT_OK,EQ_SCANNER_SHOW_MISSILE_TARGET,EQUIPMENT_OK,EQ_ECM,EQUIPMENT_OK,EQ_INTEGRATED_TARGETING_SYSTEM,EQUIPMENT_OK,EQ_TARGET_AUTOLOCK,EQUIPMENT_OK,EQ_SHIP_VERSION_69,EQUIPMENT_OK,,5.800000000000001,,,,22546,[object Object] 11:42:16.037 [escortdeck]: Pad 0: null 11:42:16.038 [escortdeck]: Spawn escort pad:0 d:null s:null 11:42:16.039 [escortdeck]: Spawn escort pad:1 d:0,240,180107644484.46112,Derelict DTT Manta: Captain Blood's Song 6,Raleen,,,,,DTT Manta,,0,E1 DTT Manta,240,0.699999988079071,0.8999999761581421,1,0.8999999761581421,240,1,1,2,32,5,320,255,4,18,0.25,7,,15,,,128,128,2,128,128,2,0,dttmanta,EQ_WEAPON_BEAM_LASER,EQ_WEAPON_BEAM_LASER,,,,EQ_SC_SHIELD_CYCLER_INTERNAL,EQUIPMENT_OK,EQ_TELESCOPE,EQUIPMENT_OK,EQ_COMBATMFD,EQUIPMENT_OK,EQ_HEAT_SHIELD,EQUIPMENT_OK,EQ_MULTI_TARGET,EQUIPMENT_OK,EQ_FUEL_SCOOPS,EQUIPMENT_OK,EQ_ESCAPE_POD,EQUIPMENT_OK,EQ_ADVANCED_COMPASS,EQUIPMENT_OK,EQ_TARGET_MEMORY,EQUIPMENT_OK,EQ_ENERGY_UNIT,EQUIPMENT_OK,EQ_WORMHOLE_SCANNER,EQUIPMENT_OK,EQ_FUEL_INJECTION,EQUIPMENT_OK,EQ_NSHIELDS_NPC_SHIELD_BOOSTER,EQUIPMENT_OK,EQ_SCANNER_SHOW_MISSILE_TARGET,EQUIPMENT_OK,EQ_ECM,EQUIPMENT_OK,EQ_INTEGRATED_TARGETING_SYSTEM,EQUIPMENT_OK,EQ_TARGET_AUTOLOCK,EQUIPMENT_OK,EQ_SHIP_VERSION_69,EQUIPMENT_OK,,5.800000000000001,,,,22546,[object Object] s:[Ship "DTT Manta" position: (1.00028e+07, 619.965, 3205.11) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT] 11:42:16.042 [escortdeck]: Pad 2: too wide (130m > 70m) 11:42:16.042 [escortdeck]: 2. spawn [Ship "DTT Manta" position: (1.00028e+07, 619.965, 3205.11) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT] r:too wide (130m > 70m) 11:42:16.042 [escortdeck]: Spawn escort pad:2 d: s:null 11:42:16.042 [escortdeck]: Spawn escort pad:3 d: s:null 11:42:16.042 [escortdeck]: Spawn escort pad:4 d:null s:null 11:42:16.042 [escortdeck]: Spawn escort pad:5 d:null s:null
But in-flight I've had no trouble picking-up a derelict DTT Manta (no wings!) into EscortDeck, drop it and pick it again (I didn't try to launch and call back the usable one)... I guess restoring the shipdata to the spawned DTT Manta didn't restore it to the un-winged version.
Note: this is the first time that I have tried to use an Escort Deck along with a big ship that needs the player to swap to a Cargo ship to dock
I collected a usable Medical Moray Boat onto my EscortDeckXL, along with 7 other derelict ships and then docked my Andromeda into a Deep Space dredger (by landing my Cargo ship). All went well, as the 7 non-usable salvaged ships were automatically sold. I picked up a load of alloys and launched back to 'become' the Andromeda. My Medical Moray Boat still was there on slot 1. I then docked into the main station in that sector and the Moray was still visible on slot 1 when I checked via the F4 menu. However, when I launched again, it vanished. Nothing appeared in the log to explain why.
I tried reloading the docked savegame and selling the Manta, then replacing it with a cheap (new) adder escort, which loaded onto slot 1 of the deck. On launch, it had vanished too...
To try and narrow it down, I stripped out most of my loaded oxps, leaving only:
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/CabalLibray-1.7.2.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CaptMurphy.ShipStorageHelper.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.EricWalch.DeepSpaceDredger.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.Andromeda.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.EscortDeck.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.Trails.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Svengali.OXPConfig.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.Bigships.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.zzz.Montana05.resource_pack_01.oxz
../AddOns/CombatHUD-WS_v4.1.oxz
...but the issue remains. Any suggestions on how to turn on logging or identify a problem in the save file/log?