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[RELEASE] Addons for Beginners (Vital Statistics)

Posted: Thu Aug 26, 2021 2:39 pm
by Cholmondely
Overview

Downloads data OXP's to help you succeed with Oolite: In-game Ship's Manual, ship identifier, galaxy guide, Market info & helpful HUD.

Ship's Library (with ships manual)
XenonUI (handy guide to the buttons on your astrogation console)
Technical Reference Library identifies ships when you target them (just ships)
GalCop Galactic Registry - guide to the galaxy you are in
The Galactic Almanac - guide to the star system you are in
Market Observer - useful statistics for analysing the F8 markets page (with Market Ads at the bottom)
Vimana-X HUD (flashes warnings for incoming Missiles, High Temperature, Low Altitude, Low Energy & Low Shields)
Hints - overhear some tips for success in the local bar!
HUD Selector - optional extra (for selecting HUDs)!

Detail

There is a lot of information in Oolite. To master the game, one needs to master the information. These handy oxp's give you much of that information at your fingertips (or pincers, if you are a lobstoid). And it is in-game, not something outside of the game that you need to look at. Some of it can only be accessed while docked.

This addon does not require mastery of the arcane art of manipulating MFD's. All the information is either emblazoned across your viewscreen and docked F3-F8 pages, or it is easily accessible through the choices on the docked F4 page.
For more details, erudite disquisitions on the excellence and supremacy of the chosen, glossary and pretty pictures, see Addons for Beginners (Vital Statistics)

Vimana HUD warnings:
Image

Edited to update for v.1.2

Re: [RELEASE] Addons for Beginners (Vital Statistics)

Posted: Thu Aug 26, 2021 7:46 pm
by hiran
Cholmondely wrote: Thu Aug 26, 2021 2:39 pm
There is a lot of information in Oolite. To master the game, one needs to master the information. These handy oxp's give you much of that information at your fingertips (or pincers, if you are a lobstoid). And it is in-game, not something outside of the game that you need to look at. Some of it can only be accessed while docked.

This addon does not require mastery of the arcane art of manipulating MFD's. All the information is either emblazoned across your viewscreen and docked F3-F8 pages, or it is easily accessible through the choices on the docked F4 page.

For more details, erudite disquisitions on the excellence and supremacy of the chosen, glossary and pretty pictures, see Addons for Beginners (Vital Statistics)
Looks like a reasonable set of OXPs, and you took care to document it for unexperienced users. I like that concept. :-)

Re: [RELEASE] Addons for Beginners (Vital Statistics)

Posted: Thu Aug 26, 2021 7:57 pm
by Cholmondely
hiran wrote: Thu Aug 26, 2021 7:46 pm
Looks like a reasonable set of OXPs, and you took care to document it for unexperienced users. I like that concept. :-)
Totally disagree! It is a wonderful set of oxp's, and I take my hat off to each and every one of their creators. It must be marvellous to have the skills to be able to do that sort of thing...

And what is the bet that when Phkb finishes his work on the keyboard, that he won't eventually feed it into his XenonUI just as Cim did with his ship's library...

I have no idea what the developers and modification-designers are like for the other games, but the Oolite bunch are really rather special...

Re: [RELEASE] Addons for Beginners (Vital Statistics)

Posted: Thu Aug 26, 2021 8:36 pm
by hiran
Cholmondely wrote: Thu Aug 26, 2021 7:57 pm
hiran wrote: Thu Aug 26, 2021 7:46 pm
Looks like a reasonable set of OXPs, and you took care to document it for unexperienced users. I like that concept. :-)
Totally disagree! It is a wonderful set of oxp's, and I take my hat off to each and every one of their creators. It must be marvellous to have the skills to be able to do that sort of thing...

And what is the bet that when Phkb finishes his work on the keyboard, that he won't eventually feed it into his XenonUI just as Cim did with his ship's library...

I have no idea what the developers and modification-designers are like for the other games, but the Oolite bunch are really rather special...
You are absolutely right: the OXPs are wonderful, and I am also happy they exist.
But I also wanted to point out that the choice for the OXP - which you have done - is also great. You collected OXPs that are reasonable to have without adding all the nice to have or gameplay modifying OXPs.

And as so often, the real art is to keep it simple...

Re: [RELEASE] Addons for Beginners (Vital Statistics)

Posted: Thu Aug 26, 2021 8:46 pm
by Cody
hiran wrote: Thu Aug 26, 2021 8:36 pm
And as so often, the real art is to keep it simple...
Ramen!

Re: [RELEASE] Addons for Beginners (Vital Statistics)

Posted: Fri Aug 27, 2021 3:56 pm
by montana05
Cholmondely wrote: Thu Aug 26, 2021 7:57 pm
I have no idea what the developers and modification-designers are like for the other games, but the Oolite bunch are really rather special...
In general, developers are always "different" to the majority of employees in a company. No idea how it is nowadays but in the past a guy running in jeans, a dirty t-shirt and with long hair along to a lot of people in suits could only be IT. Not to forget that even a junior earned similar or more than a team-leader in other fields.

However, I do agree that Oolite members involved in the "dark side" (including myself) are even kind of standing out of the IT norm :roll:

Re: [RELEASE] Addons for Beginners (Vital Statistics)

Posted: Fri Aug 27, 2021 9:55 pm
by hiran
montana05 wrote: Fri Aug 27, 2021 3:56 pm
Cholmondely wrote: Thu Aug 26, 2021 7:57 pm
I have no idea what the developers and modification-designers are like for the other games, but the Oolite bunch are really rather special...
In general, developers are always "different" to the majority of employees in a company. No idea how it is nowadays but in the past a guy running in jeans, a dirty t-shirt and with long hair along to a lot of people in suits could only be IT. Not to forget that even a junior earned similar or more than a team-leader in other fields.

However, I do agree that Oolite members involved in the "dark side" (including myself) are even kind of standing out of the IT norm :roll:
You mean to say an Oolite member is wearing jeans, a dirty t-shirt and long hair such a way that makes 'normal developers' wearing jeans, t-shirts and long jair appear like the lot of people in suits? :shock:

Re: [RELEASE] Addons for Beginners (Vital Statistics)

Posted: Sun Aug 29, 2021 2:58 pm
by montana05
hiran wrote: Fri Aug 27, 2021 9:55 pm
montana05 wrote: Fri Aug 27, 2021 3:56 pm
Cholmondely wrote: Thu Aug 26, 2021 7:57 pm
I have no idea what the developers and modification-designers are like for the other games, but the Oolite bunch are really rather special...
In general, developers are always "different" to the majority of employees in a company. No idea how it is nowadays but in the past a guy running in jeans, a dirty t-shirt and with long hair along to a lot of people in suits could only be IT. Not to forget that even a junior earned similar or more than a team-leader in other fields.

However, I do agree that Oolite members involved in the "dark side" (including myself) are even kind of standing out of the IT norm :roll:
You mean to say an Oolite member is wearing jeans, a dirty t-shirt and long hair such a way that makes 'normal developers' wearing jeans, t-shirts and long jair appear like the lot of people in suits? :shock:
Don't get me wrong, it's just a memory from (very) old days. When I still worked as a developer, we shared the building with the bookkeeping and marketing department. Guess who didn't care about dressing code ? The only suits at IT I ever saw were the department head and his team, plus some newcomers straight from university.

Re: [RELEASE] Addons for Beginners (Vital Statistics)

Posted: Sun Aug 29, 2021 3:07 pm
by Cody
montana05 wrote: Sun Aug 29, 2021 2:58 pm
we shared the building with the bookkeeping and marketing department.
IT and Sales? Office Wars!

Re: [RELEASE] Addons for Beginners (Vital Statistics)

Posted: Sun Aug 29, 2021 3:18 pm
by montana05
Cody wrote: Sun Aug 29, 2021 3:07 pm
montana05 wrote: Sun Aug 29, 2021 2:58 pm
we shared the building with the bookkeeping and marketing department.
IT and Sales? Office Wars!
Nice clip, thank you for that. :wink:

Re: [RELEASE] Addons for Beginners (Vital Statistics)

Posted: Sun Aug 29, 2021 4:01 pm
by hiran
montana05 wrote: Sun Aug 29, 2021 2:58 pm
hiran wrote: Fri Aug 27, 2021 9:55 pm
montana05 wrote: Fri Aug 27, 2021 3:56 pm


In general, developers are always "different" to the majority of employees in a company. No idea how it is nowadays but in the past a guy running in jeans, a dirty t-shirt and with long hair along to a lot of people in suits could only be IT. Not to forget that even a junior earned similar or more than a team-leader in other fields.

However, I do agree that Oolite members involved in the "dark side" (including myself) are even kind of standing out of the IT norm :roll:
You mean to say an Oolite member is wearing jeans, a dirty t-shirt and long hair such a way that makes 'normal developers' wearing jeans, t-shirts and long jair appear like the lot of people in suits? :shock:
Don't get me wrong, it's just a memory from (very) old days. When I still worked as a developer, we shared the building with the bookkeeping and marketing department. Guess who didn't care about dressing code ? The only suits at IT I ever saw were the department head and his team, plus some newcomers straight from university.
In my company almost everyone is quite relaxed. Few fellows will come to office in suits regardless of a dress code, eventually some managers do. Legal is also part of this habit but that's it.
And I had a strange feeling when I dressed up for an internal hiring interview just to find out my potential new boss showed up in jeans and a worn t-shirt...

Re: [RELEASE] Addons for Beginners (Vital Statistics)

Posted: Thu Sep 02, 2021 3:01 pm
by Cmdr James
Quite so, the rest of the world has finally caught up with the development departments, now anyone *not* wearing jeans and a t shirt is a bit of an oddity in many organisations.

Personally I miss a collar and tie, but Id be laughed out of town if I showed up in a 3 piece suit.

Re: [RELEASE] Addons for Beginners (Vital Statistics)

Posted: Fri Sep 10, 2021 1:49 pm
by stranger
montana05 wrote: Sun Aug 29, 2021 3:18 pm
Cody wrote: Sun Aug 29, 2021 3:07 pm
montana05 wrote: Sun Aug 29, 2021 2:58 pm
we shared the building with the bookkeeping and marketing department.
IT and Sales? Office Wars!
Nice clip, thank you for that. :wink:
Cool! Thank you, sir!

Re: [RELEASE] Addons for Beginners (Vital Statistics)

Posted: Mon Aug 14, 2023 12:43 am
by Cholmondely
Version 1.2 is now out.

It adds in

*Hints OXZ,
*Littlebear's Galactic Almanac OXZ
*and replaces the Vimana HUD with Phkb's superior Vimana-X HUD.

Re: [RELEASE] Addons for Beginners (Vital Statistics)

Posted: Sun Sep 03, 2023 6:07 pm
by hiran
There is a problem with this OXZ - it cannot be installed by the Expansion Manager.
Please check the download URL in the catalogue.

Code: Select all

{
	"identifier" = "oolite.oxp.Cholmondely.Addons_for_Beginners_(Vital_Statistics)";
	...
	"download_url" = "Oolite.oxp.Cholmondeley.Addons_for_Beginners_(Vital_Statistics).v.1.2.oxz ";
	...
	);
}