Brilliant but broken...
Posted: Sun Aug 15, 2021 11:35 am
Brilliant but broken...
New wiki page: http://wiki.alioth.net/index.php/Brilli ... _broken...
Any comments? Inclusions? Mistakes? Points of interest?
New wiki page: http://wiki.alioth.net/index.php/Brilli ... _broken...
This is a collection of wonderful OXPs of which any would change the game in a meaningful way.
But, they need TLC from somebody with a mastery of The Dark Side - or else the idea taken and incorporated into something else...
As well as needing the skills to fix one of these, there is also the thorny issue of copyright. Where a good license exists (eg Creative Commons Attribution-NonCommercial-ShareAlike 4.0 license), there is no issue. But where there is no license (or a poor one), one needs to either rewrite the bally thing from scratch, or write an overwrite OXP.
Contents
1 Activities
1.1 Economics
2 Ambience
3 Dockables
4 Equipment
5 Miscellaneous
6 Missions
7 Systems
Activities
Astronaut seems no longer to work
Economics
New Deal moves away from the bi-polar agricultural⇔industrial model to a more complex four-polar model. Unfinished
Real-life economics OXP is partially broken - it eliminates milk runs as something a true free market would smooth over
Ambience
Cloud City OXP is unfinished - cloud cities at Gas Giants
Lave OXP needs updating for the newer graphics - student pilots with instructors, restaurant junks, etc.
Tetiri Planet Ring needs work - massive planet ring at Tetiri (galaxy 5)
Dockables
Gsagostinho's station experiments . (2017, unfinished).
Equipment
Torus Field Monitor warns of approaching Mass Lock by Alaric (2016). Not quite finished
Miscellaneous
Scriptable Pause for letting the game run and then pause itself on red-alert (4 oxp's, 1st problematic: 2017, Hoqlinq & Astrobe) Problematic
Galactic Misjump OXP - what happens if you misjump between galaxies? By Cim (2012). Needs development
Missions
In some cases, these just don't work. But many of the missions in Oolite have been rendered less challenging by the onwards march of OXPs introducing this and that. For example, missions where fuel shortage was part of the challenge are now rendered toothless with the OXPs which introduce extra fuel tanks and improved fuel scooping capabilities. In one or two cases such OXPs have been tweaked to prevent them ruining missions (Thargoid tweaked his Fuel Station OXP to prevent it wrecking the mission in LongWay OXP).
This list contains every known problematic mission as each adds an adventure to the game.
Antient Aliens Archaeological ruins by Stormrider (2015 mission, unfinished). Fascinating concept!
Localhero OXP another broken mission by Svengali (2008). Complex. Very complex.
Oolite Internals (downloaded unknown times) 3 internal Oolite missions in JS by Eric Walch (2008)
Recession OXP by JohnSmith (2006) - escort trader Othello Truss's Anaconda. Broken.
Victim 11 is a mission written by Fatleaf (2011): You need to finish The Assassins Guild OXP first (Galaxy 7). Possibly broken.
Systems
These two navies are quite different. The Galactic Navy is strong and powerful, and fills The Eight with its presence. HIMSN is based at Lave and is much less mighty - but is the navy of the vanilla game missions. Some people prefer the one, others the other. It would be super to have both as options!
Galactic Navy needs an override OXP updating it (for the post-v.1.77 era) as there is no license. There have been changes in AI and markets
HIMSN (Her Imperial Majesty's Space Navy) needs finishing. Currently in alpha stage.
Any comments? Inclusions? Mistakes? Points of interest?