(WIP Concept) Anarchy Overhaul
Posted: Thu Jul 29, 2021 6:18 am
Concept...
I'm playing around with an idea on how to make an offender/fugitive career slightly more sustainable, by having the Coriolis station in some Anarchy systems be taken over by pirates. As an offender and particularly as a fugitive, you'd be able to dock at these station, and all the illegal goods would be available for purchase at bargain basement prices. Probably have one or two of the standard commodities as really expensive (eg luxuries, precious metals) - need to work out some logic there.
The station would have patrolling pirates, it would launch pirates in defense, and GalCop would occasionally launch an offensive against the station, trying to get back control. That would happen from time to time, so there would be GNN news items announcing which systems had succumbed to pirate attack, and which ones had been recovered by GalCop forces.
The main thing I'd like to do is keep this one as contained as possible (rather than doing my normal thing of having it grow like topsy). Making an offender/fugitive career path sustainable will require more than one change, but this could be one aspect.
Let me know what you think.
I'm playing around with an idea on how to make an offender/fugitive career slightly more sustainable, by having the Coriolis station in some Anarchy systems be taken over by pirates. As an offender and particularly as a fugitive, you'd be able to dock at these station, and all the illegal goods would be available for purchase at bargain basement prices. Probably have one or two of the standard commodities as really expensive (eg luxuries, precious metals) - need to work out some logic there.
The station would have patrolling pirates, it would launch pirates in defense, and GalCop would occasionally launch an offensive against the station, trying to get back control. That would happen from time to time, so there would be GNN news items announcing which systems had succumbed to pirate attack, and which ones had been recovered by GalCop forces.
The main thing I'd like to do is keep this one as contained as possible (rather than doing my normal thing of having it grow like topsy). Making an offender/fugitive career path sustainable will require more than one change, but this could be one aspect.
Let me know what you think.