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Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Redspear »

Cholmondely wrote: Thu Feb 10, 2022 8:01 pm
Hang on... is Cody excommunicated or not? What is going on here?
Well, we talked about it but the trouble is that we've all known him too long.

So we just came to the understanding that he'd have to flip his beermats upside down to denote being officially unofficially excommunicado but was otherwise free to return to the bar.

To be honest, no one even checks...
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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Cody »

Image
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Redspear »

  • Issues with v1.0
    • boas occasionally can't launch due to large rear end (...talk about mud flaps, my ships got'em...)
    • pythons regularly dock like I used to (circa 1984) due to poor manouvrability and increased size relative to station
    • slowing station_roll should help with both cosmetics and docking but changing it doen't seem to make any difference
What I can do in the meantime is (as suggested previously) rescale around the boa rather than the anaconda (not the moray as erroneously suggested on the wiki).

Another excuse to recondsider the maths...

Image

Although the formula isn't spelled out here there are a few things to note.

I've included the in service date (estimated in some cases) to incorporate a miniaturisation factor re:
Elite Manual wrote:
BOA CLASS CRUISER
Although marginally smaller than the Python, which it superseded, the Boa has a greater cargo capacity due to refinements in equipment design (e.g. the Renold Astrogation bloc is one fifth the size of the previous Machanalian Interspatial Wayfinder) and reduced number of necessary crew. Largely developed out of the recommendations left by Commodore Monty, a Python Captain of 40 years experience.
Top speed might also by eyebrow raiising in some cases but is both to reconcile my preference for a slower mk iii with it's given oolite value and this... for which v1.1 includes a little script (LCB or speed).

The volumes are from the default Griff models, the recale factor is relative to the boa and the cube root is necessary for a volumetric rescale (shrunk/expanded in 3D).

The category names aren't really important besides highlighting a doubling of volume threshold (0-3, 4-6, 7-12 etc.)
Rather than make the (far too good IMHO) boa mk ii an anaconda beater (175TC vs 150TC), I've knocked 100TC off its capacity (it wasn't a B&B original ship) which both fits much better with its speed and also addresses a gap in the ship categories. The python cruiser is placed theoretically here as it's not one of the default models.

Affect to ship scaling (stations unchanged) is:

Image

It's nearly ready but does anyone know how to get station_roll to work please?
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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Massively Locked »

Redspear wrote: Sat Dec 10, 2022 4:20 pm
  • Issues with v1.0
    • slowing station_roll should help with both cosmetics and docking but changing it doen't seem to make any difference
It's nearly ready but does anyone know how to get station_roll to work please?
I just did a quick test adjusting a station's roll via script & plist. It seemed to work fine- it slowed & sped up accordingly. It's not doing that for you?

Also, I just have to ask-
Redspear wrote: Sat Dec 10, 2022 4:20 pm
...talk about mud flaps, my ships got'em...
Big Bottom?
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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Redspear »

Massively Locked wrote: Sun Dec 11, 2022 7:52 am
I just did a quick test adjusting a station's roll via script & plist. It seemed to work fine- it slowed & sped up accordingly. It's not doing that for you?
Not via shipdata-overrides, nope :? ... Maybe I've got some oxp conflict going on. I'll try it by script if I can work it out...
this.shipSpawned... isStation... blah de blah... ???

Massively Locked wrote: Sun Dec 11, 2022 7:52 am
Also, I just have to ask-
Redspear wrote: Sat Dec 10, 2022 4:20 pm
...talk about mud flaps, my ships got'em...
Big Bottom?
I wanted to rescale things because my system star was in danger of being crushed by a dwarf planet.

Always dial your speed up to 11 ...when you're trading in a hell hole...
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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Massively Locked »

Redspear wrote: Sun Dec 11, 2022 8:52 am
I wanted to rescale things because my system star was in danger of being crushed by a dwarf planet.

Always dial your speed up to 11 ...when you're trading in a hell hole...
:D :lol: :lol:

Don't know if this'll help, but here's the shipdata-overrides.plist I used to test:

Code: Select all

{
  oolite_template_coriolis-station = {station_roll = 0.01;};
  oolite_template_dodecahedron-station = {station_roll = 0.3;};
  oolite_template_icosahedron-station = {station_roll = -0.01;};
  oolite_template_rock-hermit = {station_roll = -0.3;};
}
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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Redspear »

Massively Locked wrote: Sun Dec 11, 2022 5:45 pm
Don't know if this'll help, but here's the shipdata-overrides.plist I used to test:

Code: Select all

{
  oolite_template_coriolis-station = {station_roll = 0.01;};
  oolite_template_dodecahedron-station = {station_roll = 0.3;};
  oolite_template_icosahedron-station = {station_roll = -0.01;};
  oolite_template_rock-hermit = {station_roll = -0.3;};
}
Pretty much what I tried except...

Code: Select all

"oolite_template_coriolis-station" =
	{
		station_roll = 0.01;
	};
	"oolite_template_dodecahedron-station" =
	{
		station_roll = 0.05;
	};
	"oolite_template_coriolis-station" =
	{
		station_roll = 0.05;
	};
Can you see the problem when I was changing the first number? :oops: :roll: :lol:

There's such a fine line between stupid and... clever
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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Cholmondely »

Redspear wrote: Sun Dec 11, 2022 8:02 pm
Massively Locked wrote: Sun Dec 11, 2022 5:45 pm
Don't know if this'll help, but here's the shipdata-overrides.plist I used to test:

Code: Select all

{
  oolite_template_coriolis-station = {station_roll = 0.01;};
  oolite_template_dodecahedron-station = {station_roll = 0.3;};
  oolite_template_icosahedron-station = {station_roll = -0.01;};
  oolite_template_rock-hermit = {station_roll = -0.3;};
}
Pretty much what I tried except...

Code: Select all

"oolite_template_coriolis-station" =
	{
		station_roll = 0.01;
	};
	"oolite_template_dodecahedron-station" =
	{
		station_roll = 0.05;
	};
	"oolite_template_coriolis-station" =
	{
		station_roll = 0.05;
	};
Can you see the problem when I was changing the first number? :oops: :roll: :lol:

There's such a fine line between stupid and... clever
Please explain to this dumb pilot - why do the quotation marks make so much difference? What are they supposed to denote?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Redspear »

Cholmondely wrote: Sun Dec 11, 2022 8:09 pm
Please explain to this dumb pilot - why do the quotation marks make so much difference? What are they supposed to denote?
They don't, you can use them or not: either/or.

What DOES make the difference is that I had unknowingly set the rotation for coriolois stations twice. Therefore whatever I changed with regards to the first value was being overwritten by the second (which I wasn't changing during my testing).
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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Cody »

Redspear wrote: Sun Dec 11, 2022 8:17 pm
What DOES make the difference is that I had unknowingly set the rotation for coriolois stations twice.
<sniggers>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Massively Locked »

Redspear wrote: Sun Dec 11, 2022 8:02 pm
Can you see the problem when I was changing the first number? :oops: :roll: :lol:

There's such a fine line between stupid and... clever
:) Happens to all of us. A few days ago, I spent practically the entire day chasing down a bug. It came down to the following (not the actual code but you get the picture):

Code: Select all

for (let APPLE = 1; APPLE <= 10 ; KOALABEAR++)
And the thing is that I've made this same stupid mistake before. You'd think I'd have learned by now…
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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Redspear »

Massively Locked wrote: Sun Dec 11, 2022 9:03 pm
And the thing is that I've made this same stupid mistake before. You'd think I'd have learned by now…
It's like we can learn to avoid some common mistakes but not the most stupid ones :D

You're sat there, wondering why you can't get any pens to work, only to eventually realise that you're holding them all by the wrong end... AGAIN :oops: :lol:
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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Redspear »

  • v 1.1 available...
    • rescaled around boa (enables their launching from stations)
    • slowed station rotation (enables easier docking from mobility compromised ships)
    • added script that means a choice between large cargo bay or speed

The chart and diagram above aren't entirely accurate but are close enough for me not to bother reposting at this time.
Still lots more to come from this in the future I hope but this update should at least address the known issues.
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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Cholmondely »

Just came across another intriguing Aegidianistical tweak (Fer de Lance):

Classic Elite FdL: staff 12, cargo 2TC
Oolite FdL: staff 12 (unstated), cargo 12TC

And this is of course the ship that he designed the Mega-Walnut Dashboard OXP for!

Image
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Redspear »

Cholmondely wrote: Wed Jan 18, 2023 10:58 am
Just came across another intriguing Aegidianistical tweak (Fer de Lance):

Classic Elite FdL: staff 12, cargo 2TC
Oolite FdL: staff 12 (unstated), cargo 12TC
Yes, and it was quite a clever one in that it meant there could be two passenger cabins in addition to the canonical elite cargo hold.
Elite Manual wrote:
The spacious hull is mainly given over to sophisticated weaponry, defences and navigation equipment at the expense of cargo capacity. Cabin accommodation is large and luxurious
And so he was converting quite faithfully despite the apparent rethink. Could perhaps even have made it 18TC for 3 berths but the basic idea was a good one I think.
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