montana05 wrote: ↑Mon Apr 12, 2021 3:44 am
Since the commodity "narcotics" is making me wonder for a while I intend to split it up in 2, probably 3 categories. My first idea would be medications, legal narcotics (tobacco) and illegal narcotics (drugs). Are there any suggestions from the community ?
Why not just use Stranger's SW Economics which introduces Medicine, Oxygen & Water? Tobacco should count as a luxury, and eventually maybe I'll develop the skills to include Medicine
et al in the Blooomberg Markets effects?
While I'd love to see something more sophisticated on the markets front with more diversity in planet types than just shades of Ag/Ind, the SWEconomics rejig seem the best to me so far (even if can no longer buy furs at Laenin to sell at Xexedi)!
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Summary of effects of SW Economics.OXP
*More realistic. GDP, Tech Level & planet size now relevant.
*3 new commodities: Water, Oxygen & Medicine
*Quantities of some items depends on GDP!
*Mining stations such as Rock Hermits/AstroGulags now form the third pole in Agricultural - Mining - Industrial triad.
Agricultural Goods - more variable as weather dependent; planet size & TL now also relevant
*
Water takes over the role of food (and cheaper in Rock Hermit markets)
*
Food &
textiles more expensive
*Fewer
furs with less reliable profits
*Low TL
and small planet size means
no food/textiles/wine/furs
*
Oxygen needs moderate TL for production
*
Medicine only produced in high TL agricultural systems (and some space stations) - and bulkless like gold/platinum
Industrial Goods - tech level now important
*
Alloys now need moderate TL for production
*More
machinery with better profit margins (and need moderate TL for production)
*Fewer
computers (and need high tech level for production)
*
Luxuries now bulkless like gold/platinum and need high TL for production
*Low TL means no machinery, alloys, computers or luxuries for sale
*Moderate TL means no computers or luxuries for sale
Economic titles of systems redefined (but roles unchanged)
See
http://wiki.alioth.net/index.php/SW_Economy for details
Edited twice to (i) include summary and then (ii) add the 3rd economic "pole"