Famous Planets Overhaul: Zaonce
Posted: Thu Dec 03, 2020 11:46 pm
FPO Zaonce
Actual version: 0.2.0
Uploaded 05 Dec 2020
Zaonce has more rough terrain comparing with Lave, so terrain shadows are quite noticeable. Moreover, original terrain normal map already has exaggerated magnitude to provide more visual effect.
Conflicts and dependencies
Any packages using script to redefine Zaonce texture, such as Povray Planets, will overwrite FPO Zaonce texture.
In case of custom Zaonce textures redefined in planetinfo.plist result will be dependent from loading order. The latest planetinfo.plist in loading order has highest priority.
In any case having one custom texture for one planet, not several, is right.
Credits
Mask for continent was created using modified screenshot from Google Earth free software.
Textures for diffuse map from NASA Blue Marble open project.
Normal map was created using Earth normal mosaic map (author jestr from Celestia community)
Changes made to original normal map include the addition of an alpha channel, a swap of red and green channels and inversion of original green channel.
Zaonce description is based on Famous Planets v 2.5 manual (author Pagroove) and Rough Guide to Ooniverse (author Blaze O’Glory aka Disembodied).
Thanks to another_commander for inspiration and invaluable technical advice and commander vasig from Roolite community for initial testing.
Actual version: 0.2.0
Uploaded 05 Dec 2020
This OXP changes visual appearance of Zaonce using custom 4096 x 2048 textures for diffuse and normal/specular maps.The Galactic Register called Zaonce a tedious place. They didn't correct it in later issues. Zaonce is actually one of the best-guarded, fun-packed secrets of Galaxy 1. Tourists will find attractions like the monstrous Hurricane Kev, dominating a huge swathe of the northern hemisphere. The planet is also known for the Zaonce Aurodrome, Zanadoo Zoo, Chateau d'if, and the perpetual parties going on in virtually every hotel on the planet.
Zaonce has more rough terrain comparing with Lave, so terrain shadows are quite noticeable. Moreover, original terrain normal map already has exaggerated magnitude to provide more visual effect.
Conflicts and dependencies
Any packages using script to redefine Zaonce texture, such as Povray Planets, will overwrite FPO Zaonce texture.
In case of custom Zaonce textures redefined in planetinfo.plist result will be dependent from loading order. The latest planetinfo.plist in loading order has highest priority.
In any case having one custom texture for one planet, not several, is right.
Credits
Mask for continent was created using modified screenshot from Google Earth free software.
Textures for diffuse map from NASA Blue Marble open project.
Normal map was created using Earth normal mosaic map (author jestr from Celestia community)
Changes made to original normal map include the addition of an alpha channel, a swap of red and green channels and inversion of original green channel.
Zaonce description is based on Famous Planets v 2.5 manual (author Pagroove) and Rough Guide to Ooniverse (author Blaze O’Glory aka Disembodied).
Thanks to another_commander for inspiration and invaluable technical advice and commander vasig from Roolite community for initial testing.