- At every system's witchpoint you will find a Guild Lodge. In keeping with G.E.T.'s arcane and esoteric Order, these are small pyramidal stations offering welcome, ceremonial, cameraderie, and a trading floor - but no shipyard. One of the Lodge's external faces sports Galcop insignia for obfuscatory purposes and to assure a small police presence. Games may not be saved from inside a Lodge. The Guild Lodge flashes green and orange on your scanner.
- An ancient Guild tradition is the deployment of three guardian ships. Today, these are well-equipped Constrictor IIg models. A guardian will do nothing but patrol near the Lodge, unless disturbed. Guardians, in addition to the small (suborned) police presence which all Lodges attract, make a Guild Lodge's vicinity one of the safest - if not the safest - in the entire system. Guardian ships flash blue and orange on your scanner.
- The Guild accounts as a gift the rescuing of any escape pod, be its occupant of the innocent or the guilty. Saving the helplessly adrift will gain a Guilder not only merit, but also, as befits a gift of this nature, a 5-point ship enhancement plus a real Gift to the Guild of 1000 credits to further Grade advancement. This of course on top of any bounty that Galcop deems you worthy of.
- "Cloaking technology" - that 'Galcop advance' much rumoured and whispered about - was, in fact, long ago an invention of the Guild. They called their device the Hull Shroud. Needless to say, you, as a Guilder, can have it - at a price. Seek it at Stations with a high technological index.
- The Constrictor II - FE Shipyards' 'black project' - is no longer the restricted perk only of Grand Masters. You, as a lowly Master will now find it available, if you look hard. And it's not at all expensive! [nominal specs: thrust = 26; speed = 350; pylons = 4; capacity = 80 TC. Please note: this exclusive ET ship is designed for parity with FE Ships, not vanilla Oolite ships.]
- G.E.T. will pay to all Guilders except Grocers a regular and periodic Bonus. Guild bonuses are in gratitude for service, devotion, and fortitude. They are time-, Grade-, and performance-dependant: the higher you are in Grade and the more credits you have banked, the larger will be your Bonus when it comes.
- Total Bonuses paid by G.E.T. (and their number) are displayed on the F5F5 Manifest.
- G.E.T. owns to a new sensitivity to their Guilders' species-gender - you can be addressed now as "Sister", "Brother", "Sibling" (bi-, tri- or null-sexed persons), or just 'Guilder' (the default).
- As well as speedier Grade advancement, your Gifts to the Guild bring with them 3-point ship enhancements.
- Practical console advisories onstation for Grocers who have not yet made 4 runs.
- G.E.T. begins to take account of time...
- Time spent as a Good Guilder is recorded on your F5F5 Manifest in Lave days (and Lave years).
- System-to-System Runs as a Good Guilder are numerically displayed on the F5F5 Manifest.
- Main Station no longer mass-locks your ship on approach (so please take care you don't slam into it!) (Grade 1 and above)
To download the 1.19d Preview and see screenshots and further notes, please go to the main E.T. Manual at the Wiki.

Picture: G.E.T.'s pyramidal Guild Lodge, as seen from the forward viewscreen of a Grocer in a Krait FE.
(Currently testing in Oolite 1.90 and Oolite 1.91 Dev - no issues found to date with the above changes).
Just unzip the OXP to your Oolite->AddOns folder. It may be necessary to uninstall version 1.18 and/or delete the 1.19c Preview OXP first.
Please note: this is a development version of E.T. and there may be bugs or glitches. I'd be grateful if you would report any serious ones you find hereunder.
Trade Well!
D.R. of X.