Agreed with a_c, Oolite is not canonical in many ways nowadays. Once in a while (actually only once reported) you don't have ships, so be it. Just because somebodys OXP have problems with this issue is no reason to change the code, I would suggest to adapt the code of your own work before requesting a change.another_commander wrote: ↑Wed Dec 16, 2020 9:36 amI would disagree. This is not a bug, the algorithm generating shipyard ships is working as intended. I know that if you load up with OXPs there is a chance of not being able to sell the Cobra at Lave and downgrade to something else, but that's part of the deal if the player feels like stacking up their game with all sorts of additional ships.
No ships at Lave - normal start
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- montana05
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Re: No ships at Lave - normal start
Scars remind us where we've been. They don't have to dictate where we're going.
- Reval
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Re: No ships at Lave - normal start
Which is exactly what I was forced to do with FE Ships. IMO, that shouldn't be necessary, though.
Dor 'call me Grocer' Reval (a Xexedian Laver) was always considered a little backward.
- montana05
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Re: No ships at Lave - normal start
Obvious you didn't read, just because of 1 reported case or your work it doesn't justify a change in the core-game.
Scars remind us where we've been. They don't have to dictate where we're going.
- Reval
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Re: No ships at Lave - normal start
Thank you for that most enlightening reply.
Dor 'call me Grocer' Reval (a Xexedian Laver) was always considered a little backward.
- Cody
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Re: No ships at Lave - normal start
If you guys want to continue this, please do so via PMs.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: No ships at Lave - normal start
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