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Why isn't target reticle included in the game managed expansion packs?
Posted: Fri Oct 02, 2020 2:46 pm
by vaxon
I find the
http://wiki.alioth.net/index.php/Target_Reticle OXP very useful and less irritating compared to the Auto Crosshairs OXP. However, the former is not included in the game managed OXZ list, while the latter is. Is it possible to add Target Reticle as well?
Re: Why isn't target reticle included in the game managed expansion packs?
Posted: Mon Oct 05, 2020 2:58 pm
by dybal
Probably because the author didn't update it with a manifest and explicit license and didn't create a manifest for it in oolite.org.
And since it does not have an explicit license allowing others to modify it (to include said manifest and license), nobody else can legally do it.
See
Recovering Lost OXPs
Re: Why isn't target reticle included in the game managed expansion packs?
Posted: Wed Oct 07, 2020 6:13 pm
by Norby
The
reticle_target_sensitive is a core HUD feature, but turned off in default HUDs. This oxp just turn on this flag, which is also turned on in many other HUDs. So you do not need this oxp at all if you install any HUD with this flag on, like Large HUD in
HUDSelector.
Re: Why isn't target reticle included in the game managed expansion packs?
Posted: Wed Oct 07, 2020 6:52 pm
by vaxon
Thank you very much! I did not know that.
Though I prefer the default HUD, the Large one looks quite similar to the default.
Would be nice to have it on for the default HUD as well.
Re: Why isn't target reticle included in the game managed expansion packs?
Posted: Wed Oct 07, 2020 7:04 pm
by another_commander
You can simply edit the Resources/Config/hud.plist (or hud-small.plist) file and change this:
reticle_target_sensitive = no;
to this:
reticle_target_sensitive = yes;
Shift-restart the game and there will be no need to replace the default hud.
Re: Why isn't target reticle included in the game managed expansion packs?
Posted: Wed Oct 07, 2020 7:09 pm
by dybal
HUD's in HUD Selector and their Reticle target Sensitive setting:
Code: Select all
Config/hudselector-oldwide.plist: reticle_target_sensitive = yes;
Config/hudselector-small.plist: reticle_target_sensitive = no;
Config/hudselector-large.plist: reticle_target_sensitive = yes;
Config/hudselector-wide.plist: reticle_target_sensitive = yes;
Config/hudselector-extralarge10.plist: reticle_target_sensitive = yes;
Config/hudselector-oldsmall.plist: reticle_target_sensitive = no;
Config/hudselector-oldlarge.plist: reticle_target_sensitive = yes;
Config/hudselector-original.plist: reticle_target_sensitive = no;
Config/hudselector-extralarge.plist: reticle_target_sensitive = yes;
Config/hudselector-oldoriginal.plist: reticle_target_sensitive = no;
Config/hudselector-oldextralarge.plist: reticle_target_sensitive = yes;
BTW, XenonHUD variants set it too
Re: Why isn't target reticle included in the game managed expansion packs?
Posted: Wed Oct 07, 2020 8:10 pm
by Cholmondely
Surely Target Reticule is not included because it is no longer available.
The early technological development by Walch Besloten Vennootschap was very expensive - hence its prohibitive price tag of over 1,000cr. Later newcomers such as Autocrosshairs from Wildefire Systems PTE used improved non-patented technology to undercut the price to a mere 1,750cr.
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reticle (ˈrɛtɪkəl) or less commonly reticule
(General Engineering) a network of fine lines, wires, etc, placed in the focal plane of an optical instrument to assist measurement of the size or position of objects under observation. Also called: graticule
[C17: from Latin rēticulum a little net, from rēte net]
Re: Why isn't target reticle included in the game managed expansion packs?
Posted: Wed Oct 07, 2020 8:19 pm
by vaxon
dybal wrote: ↑Wed Oct 07, 2020 7:09 pm
HUD's in HUD Selector and their Reticle target Sensitive setting:
Code: Select all
Config/hudselector-oldwide.plist: reticle_target_sensitive = yes;
Config/hudselector-small.plist: reticle_target_sensitive = no;
Config/hudselector-large.plist: reticle_target_sensitive = yes;
Config/hudselector-wide.plist: reticle_target_sensitive = yes;
Config/hudselector-extralarge10.plist: reticle_target_sensitive = yes;
Config/hudselector-oldsmall.plist: reticle_target_sensitive = no;
Config/hudselector-oldlarge.plist: reticle_target_sensitive = yes;
Config/hudselector-original.plist: reticle_target_sensitive = no;
Config/hudselector-extralarge.plist: reticle_target_sensitive = yes;
Config/hudselector-oldoriginal.plist: reticle_target_sensitive = no;
Config/hudselector-oldextralarge.plist: reticle_target_sensitive = yes;
BTW, XenonHUD variants set it too
Would be nice if that was configurable.
I've tried XenonHUD, but I kind of like the default one. It reminds me of the old days.