An Overview of some of the realistic ambience .oxp's
Posted: Mon Sep 07, 2020 6:23 pm
New wiki page: Guide to Ambience OXPs (partial)
I'm trying to put together a wiki-page introduction for these which would give a useful summary for neophytes.
Attempts to contact the various authors seem to have driven them out of this galaxy, so I would be grateful for any corrections etc.
There are 7 Ambience .oxp standalones or suites for more realistic solar systems:
The most recent are: Knotty’s, Wildeblood’s, Rustem’s & Stranger’s.
•Keeper1st’s KeeperSky
(Ron O’Dell) inspired by Frontier/FFE (before 2016)
•Wildeblood’s Sensible Sun
before 2011
•Kaks farsun
Simple (March 2008)
Just the one .oxp
•Knotty’s Realistic Stars
(Richard Knott; July 2012)
Affects look of galaxy, star colour, corona size and distances. Constant size for sun coronas.
Just the one .oxp. (RealisticStars & Realistic Stars SSC seem identical)
•Wildeblood’s Distant Suns
Simple (July 2014).
Keeps the same basic distance between the planet and sun but varies it according to sun colour/star type.
Just the one .oxp
•Rustem’s Distant Stars
Later (Oct 2017)
Combines with cim’s Sunspots.oxp
As for Wildeblood, but adds variable corona flares, local economy correlated with star type and with observed reality etc.
Partly done in collaboration with Wildeblood, Stranger & cim.
•Stranger’s Sun Gear
Most recent (July 2020 - but started in 2013)
Requires Stranger’s Habitable Planets.oxp which moves planets further out to a more realistic distance.
You may need Stranger’s Hard Way.oxp to allow refuel skimming from Solar Winds as sun-skimming may now be suicidal. You may also need his SW_HUD_CAI .oxp whose revised altimeter is essential for landing without crashing on Habitable Planet surfaces.
Varies distances yet again according to star type. Star types correlated with observed reality.
Also varies star radius and luminosity.
Includes solar flares and solar winds.
An Advanced (Solar) System Data MFD displays 2 pages with data on sun & planets (Lock Advanced Space Compass onto sun or planet and then cycle through your MFD modes).
Partly done in collaboration with Wildeblood, Rustem, & 6 others.
Stranger’s Hard Way features
• Collapsible Shields interacting with Fuel Consumption (Torus Drive use becomes much more risky!)
• Gravity Wells (can cause malfunctions - you may also need Stranger’s custom SW_HUD_CAI with a more refined altimeter - his DAI has the regular altimeter)
• Solar Wind Scoop
• Warp Drive (amplifies Torus drive capability - but is degraded by time since last maintenance)
You may need his TrafficLights.oxp which gives priority to those whose fuel is almost gone due to Hard Way's revised fuel consumption.
Hard Way Conflicts with the Torus to Sun and with Fuel Collector .oxps
Stranger’s Here Be Dragons features exploration and is independent of this suite of .oxps.
I'm trying to put together a wiki-page introduction for these which would give a useful summary for neophytes.
Attempts to contact the various authors seem to have driven them out of this galaxy, so I would be grateful for any corrections etc.
There are 7 Ambience .oxp standalones or suites for more realistic solar systems:
The most recent are: Knotty’s, Wildeblood’s, Rustem’s & Stranger’s.
•Keeper1st’s KeeperSky
(Ron O’Dell) inspired by Frontier/FFE (before 2016)
•Wildeblood’s Sensible Sun
before 2011
•Kaks farsun
Simple (March 2008)
Just the one .oxp
•Knotty’s Realistic Stars
(Richard Knott; July 2012)
Affects look of galaxy, star colour, corona size and distances. Constant size for sun coronas.
Just the one .oxp. (RealisticStars & Realistic Stars SSC seem identical)
•Wildeblood’s Distant Suns
Simple (July 2014).
Keeps the same basic distance between the planet and sun but varies it according to sun colour/star type.
Just the one .oxp
•Rustem’s Distant Stars
Later (Oct 2017)
Combines with cim’s Sunspots.oxp
As for Wildeblood, but adds variable corona flares, local economy correlated with star type and with observed reality etc.
Partly done in collaboration with Wildeblood, Stranger & cim.
•Stranger’s Sun Gear
Most recent (July 2020 - but started in 2013)
Requires Stranger’s Habitable Planets.oxp which moves planets further out to a more realistic distance.
You may need Stranger’s Hard Way.oxp to allow refuel skimming from Solar Winds as sun-skimming may now be suicidal. You may also need his SW_HUD_CAI .oxp whose revised altimeter is essential for landing without crashing on Habitable Planet surfaces.
Varies distances yet again according to star type. Star types correlated with observed reality.
Also varies star radius and luminosity.
Includes solar flares and solar winds.
An Advanced (Solar) System Data MFD displays 2 pages with data on sun & planets (Lock Advanced Space Compass onto sun or planet and then cycle through your MFD modes).
Partly done in collaboration with Wildeblood, Rustem, & 6 others.
Stranger’s Hard Way features
• Collapsible Shields interacting with Fuel Consumption (Torus Drive use becomes much more risky!)
• Gravity Wells (can cause malfunctions - you may also need Stranger’s custom SW_HUD_CAI with a more refined altimeter - his DAI has the regular altimeter)
• Solar Wind Scoop
• Warp Drive (amplifies Torus drive capability - but is degraded by time since last maintenance)
You may need his TrafficLights.oxp which gives priority to those whose fuel is almost gone due to Hard Way's revised fuel consumption.
Hard Way Conflicts with the Torus to Sun and with Fuel Collector .oxps
Stranger’s Here Be Dragons features exploration and is independent of this suite of .oxps.