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[Solved] LowSpec Oolite
Posted: Sun Aug 30, 2020 5:59 pm
by drakeraider
I'm having a lot of stutter right on the flight to Zaonce. Now I have alot of mods installed, and believe due to google searches it's OXP related, but I'm not sure how to diagnose which are the ones causing it, is there any way to do it?
I'm running ubuntu with an intel 4000, so I am pretty limited there, but unmodded Oolite runs fine.
Re: LowSpec Oolite
Posted: Sun Aug 30, 2020 6:11 pm
by Cody
Welcome aboard, Commander!
drakeraider wrote: ↑Sun Aug 30, 2020 5:59 pmI'm not sure how to diagnose which are the ones causing it, is there any way to do it?
The binary method is often the fastest way to find the offending OXP:
Remove half the OXPs. If the problem goes away, change to the other half of the set and try again.
Continue removing half the remaining OXPs each time, eliminating the half that are trouble-free. Repeat until you have identified the culprit.
Even if you have hundreds of OXPs, this method will let you identify the source of the trouble in less than 10 iterations.
Re: LowSpec Oolite
Posted: Sun Aug 30, 2020 10:34 pm
by drakeraider
Is there a good file to find a list of all installed OXPs without going through each one in the menu? I found the folder where they're stored, but if I delete the game just redownloads them.
Re: LowSpec Oolite
Posted: Sun Aug 30, 2020 10:47 pm
by Cody
Try the
Latest.log
- found hereabouts in Linux:
Linux and other Unix-like systems: ~/.Oolite/Logs (that is, in the hidden folder .Oolite in your home folder). If you’re using Nautilus or Konqueror—if you’ve never heard of them, you probably are—select Show Hidden Files from the View menu.
Re: LowSpec Oolite
Posted: Mon Aug 31, 2020 1:37 am
by drakeraider
Will that allow me to remove OXPs right from the document, or just it just list them?
Re: LowSpec Oolite
Posted: Mon Aug 31, 2020 3:57 am
by phkb
The latest.log file will just list them. Removing them manually will mean navigating to the folder and moving files to some temporary location. You can remove managed OXP's from within Oolite itself, but this can only be done on a one-by-one basis, so it might not be the best way to debug performance issues if you have lots of OXP's to remove.
Re: LowSpec Oolite
Posted: Mon Aug 31, 2020 7:21 pm
by dybal
drakeraider wrote: ↑Mon Aug 31, 2020 1:37 am
Will that allow me to remove OXPs right from the document, or just it just list them?
The oxz files should be in $HOME/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns
The game will use whatever is there when the game program is started.
I usually create a $HOME/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns.saved directory and move the oxz files back and forth.
You move them, start the game, see the results (perhaps look at $HOME/.Oolite/Logs/Latest.log too, depends on the actual problem), quit the game, move them again, etc..
The greatest hassle is dealing with the inter-OXP dependencies... if B requires A, to test for B you have to keep A there too.
Re: LowSpec Oolite
Posted: Fri Sep 04, 2020 5:50 am
by drakeraider
Got everything working using your tricks! Thank you!
Re: LowSpec Oolite
Posted: Fri Sep 04, 2020 6:04 am
by phkb
So what OXP was the culprit?
Re: LowSpec Oolite [Solved]
Posted: Fri Sep 04, 2020 10:36 am
by Cody
phkb wrote: ↑Fri Sep 04, 2020 6:04 am
So what OXP was the culprit?
It was Colonel Mustard, in the Library, with the Revolver!
Re: LowSpec Oolite
Posted: Fri Sep 04, 2020 1:08 pm
by GearsNSuch
Cody wrote: ↑Fri Sep 04, 2020 10:36 am
It was Colonel Mustard, in the Library, with the Revolver!
Or Clooedo, for all you brits.
Re: LowSpec Oolite
Posted: Fri Sep 04, 2020 11:22 pm
by drakeraider
I think it was a couple of the Ambience ones. I didn't get it specific, but i did get it down to a range of ones that all did stuff like add planetary systems or stuff like that. I also got rid of the Texture packs, and that seemed to help, but not as much as the other bunch.
Dumb question now that it's working, and may be worthy of another topic, but does anyone know if there's a way to get a mouse interface, ala Pioneer?
Obviously the content is further along in Oolite, but that would be a godsend for gameplay.
Re: LowSpec Oolite
Posted: Fri Sep 04, 2020 11:29 pm
by Cody
Clooedo, eh? Interesting! But what we really need is Moonopoly.
Xevera/Mayfair, Riedquat/Old Kent Road, Tionisla/Fleet Street