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Status Quo, Chapter One.

Posted: Tue Jun 27, 2006 9:15 pm
by drew
Here you go then folks.

The story is called 'Status Quo' (no three chord rock and roll bands I assure you)

Enjoy, and let me know what you think. It's in PDF format, for ease of use across OSs.

Cheers,

Drew.

Edit : Individual chapters no longer available, but you can download the complete version here

Posted: Wed Jun 28, 2006 7:00 am
by Rxke
Heehee, gotta love the Lenslok reference...

More!

Posted: Wed Jun 28, 2006 7:02 am
by Commodore Sics D'fore
Well done! I liked it. Quite a promising start!

Another "wink wink, nudge, nudge" moment was the reference to "wireframe simulators" and arguments over which version was best. Ha.

Posted: Wed Jun 28, 2006 10:38 am
by drew
Glad you enjoyed. I'll try to knock out chapter two in short order. There might be a bit of Hiatus as I'm on holiday next week though.

Cheers,

Drew.

Posted: Wed Jun 28, 2006 12:17 pm
by jonnycuba
Really enjoyed that... Keep on truckin' 8)

Posted: Wed Jun 28, 2006 12:18 pm
by Selezen
Nice opening, Drew. This is gonna be good! Can't wait for the next installment.

Posted: Wed Jun 28, 2006 1:11 pm
by Murgh
nice beginning.
though just maybe a tad disappointed it didn't go the usual way of accidental explosive discoveries :twisted:

Posted: Wed Jun 28, 2006 3:04 pm
by Davemak
That was great - keep it up!

Posted: Wed Jun 28, 2006 4:02 pm
by winston
Oh, the bad ol' Lenslok. I remember getting this with my Speccy version of Elite. It was a good job the hacks soon circulated around the school playground - it was pretty awful to use. (Incidentally, I just put a page on the Wiki about the Lenslok).

All these copy protection devices were pretty hopeless, and although the hacks didn't circulate quite as quick as they do now, they circulated quickly enough. I remember defeating the Jet Set Willy colour-code thing by changing the JP 0000 when you got the code wrong to JP whatevertheentrypointofthegamereallywas - which could be trivially rendered in two POKEs once you'd figured out the memory address. (Jumping to address 0000 on a Spectrum would reset it, the Z80 started at this address on power-on). They really were that trivial to defeat.

Posted: Thu Jun 29, 2006 8:42 am
by Selezen
I remember the LensLok - I think I still have one somewhere, to be honest.

I never really had much of a problem with it once I got the hang of the screwed up characters it used.

Copy protection is something that will never work - it's the counter-espionage see-saw of the civilian world - as soon as someone develops a new way to lock it up, some smart ass spotty kid cracks it within hours.

Posted: Thu Jun 29, 2006 5:27 pm
by Commodore Sics D'fore
I never ran into that myself, but it sounds like the kind of thing that actually causes piracy than preventing it; it was so problematic and cumbersome to use, even for legitimate users, that it encouraged people to find a way around it, necessity being the mother of invention, and all.

Posted: Thu Jun 29, 2006 6:06 pm
by Rxke
Commodore Sics D'fore wrote:
I never ran into that myself, but it sounds like the kind of thing that actually causes piracy than preventing it; it was so problematic and cumbersome to use, even for legitimate users, that it encouraged people to find a way around it, necessity being the mother of invention, and all.
Good point. The more cumbersome copy-protection schemes, the more impulse to use a cracked version without the hassles.