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plot long range course - possible?
Posted: Fri Aug 02, 2019 6:13 am
by Taka
Greetings all.
[FYI, flying an "Iron Assed" Cobra Mk. IV in G3.]
Is it possible to plot a long range course?
A course that is different to the 'shortest' (yellow lanes) or 'quickest' (blue lanes).
Thank you.
Re: plot long range course - possible?
Posted: Sun Aug 04, 2019 8:54 am
by Cody
<shakes head sorrowfully> Nope!
Re: plot long range course - possible?
Posted: Mon Aug 05, 2019 2:10 am
by Taka
Thank you, Cody.
Re: plot long range course - possible?
Posted: Mon Aug 05, 2019 2:53 am
by Commander_X
Of course, nobody prevents you to either "eyeball" the map and set your next jump to your intended system (according with your "long range" intention), or use (say) a pen & paper (or notepad(++) ) approach to eyeball/write it down/follow the jumps one by one.
It wouldn't be an in-game "automated" course/route, but, considering you could go around the galaxy just to make longer the jump between two neighboring systems, obviously, the choice is yours!
Re: plot long range course - possible?
Posted: Mon Aug 05, 2019 4:31 am
by Taka
Cheers. Yup, that’s what I’ve been doing: stick to the shortest route and then make some detours. It would just have been ‘so cool’ to be able to plot a course on the galactic map.
Re: plot long range course - possible?
Posted: Sat Aug 10, 2019 6:38 pm
by ffutures
A lot of people have requested waypoints and "avoid this system" on the route planner over the years, I'm guessing it's a non-trivial problem.
Re: plot long range course - possible?
Posted: Sun Aug 11, 2019 2:21 am
by phkb
It's certainly possible to adjust and tweak the hyperspace destination with the scripting controls we have available. Looking at the problem from my knowledge of the current toolset, the main problem is how to effectively do a UI that works when docked and while in space. Ideally, you would need a mission screen to select and change destinations, but mission screens shouldn't be used while in space. That limits what can be done to something that needs to interface on the F6 screen. On that screen we are constrained by not being able to assign any key presses to custom functions. On top of that, a mission screen utilising a system map doesn't have the ability to take input from that map - all you can do is display a map. Control of the map would have to come from the user selecting menu items. Which again, is not an ideal UI experience.
So, there are some issues to overcome, and some of them will need core code changes to be completely effective. Therefore, yes, non-trivial.
Re: plot long range course - possible?
Posted: Sun Aug 11, 2019 2:41 am
by Taka
ffutures & phkb
Thank you for the replys. I can now appreciate the challenge in implementing this idea.
Re: plot long range course - possible?
Posted: Sat Mar 19, 2022 7:43 pm
by Cholmondely
Taka wrote: ↑Fri Aug 02, 2019 6:13 am
Greetings all.
[FYI, flying an "Iron Assed" Cobra Mk. IV in G3.]
If you're still Ooliting, is there any chance you could possibly do some testing for us?
Cholmondeley
Re: plot long range course - possible?
Posted: Sat Mar 19, 2022 8:19 pm
by Taka
Sorry, I haven’t been playing much recently.
Re: plot long range course - possible?
Posted: Wed Aug 17, 2022 9:02 pm
by Cholmondely
Taka wrote: ↑Fri Aug 02, 2019 6:13 am
Greetings all.
[FYI, flying an "Iron Assed" Cobra Mk. IV in G3.]
Is it possible to plot a long range course?
A course that is different to the 'shortest' (yellow lanes) or 'quickest' (blue lanes).
Thank you.
Taka - have you seen this:
Route Planner OXP?
Re: plot long range course - possible?
Posted: Sat Aug 20, 2022 9:03 am
by Switeck
phkb's Display Current Course OXZ also shows cargo contract route-to-destination.
Incidentally, Route Planner OXP gets a little confused (but still manages to function) when I cross a void along a long convoluted route to reach a cargo contract destination. There's only a couple places where I can cross a void -- and some of the ways I can cross take longer than following the non-misjump routes.