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Filtering Carrier Market
Posted: Tue Jun 20, 2006 5:57 pm
by grounded
I did have a search through the suggestions and I don't think anyone has posted this idea before. Would it be possible to add a filter to the Carrier Market contracts (F8-8 ) so that Cargo loads grater than the capacity of your ship were excluded? I'm flying a Python (105t) and often there aren't any contracts that I can fit on board.
Having passengers and cargo contracts is a great way of adding variety to the game and I'd like to use it more.
Posted: Tue Jun 20, 2006 9:34 pm
by Odo987
I'd like to expand on this suggestion.
The ship market, the equipment market, the flea market, the passenger market and the contract market are all places where one could grey-out options which are larger than one's carrying capacity or larger than one's budget. This would definitely help new players focus on the few options which are actually available to them.
Experienced players probably wouldn't care because we're flush with cash, have big holds, and can mentally filter out the chaff. But the first few times one plays it's a bit overwhelming and a bit frustrating.
EDIT: Unlike Grounded's suggestion, I don't propose removing the non-compliant options, just greying them out. Removing them means players wouldn't see what they are missing and wouldn't encourage them to get bigger holds and more cash.
Posted: Tue Jun 20, 2006 9:44 pm
by aegidian
Thanks Odo - that's a good suggestion.
If I were to filter the options then there will be many times when there are no options visible - which will get mistaken for a bug.
UPDATE
Posted: Wed Jun 21, 2006 10:12 am
by aegidian
I just committed code for v1.65b4 that grays out options you cannot take in the contracts market.
Posted: Wed Jun 21, 2006 6:39 pm
by Prophaniti
What always annoyed me about the carrier market is that some jobs were too large for may ship and I could only see the first five options, even if there were jobs further down the list that my ship could handle.
What I'd like is to see in the market are some jobs my ship can do, where these are available, as well as some that are too large.
Posted: Wed Jun 21, 2006 7:28 pm
by aegidian
Well, unknown to most users if there are more than five contracts available the system already filters out those that are too big or too expensive for you until only five are left. What you don't see you couldn't have anyway!
Posted: Wed Jun 21, 2006 8:13 pm
by Prophaniti
Wow, my request fulfilled before I even asked
Thanks again Giles
Posted: Mon Jun 26, 2006 2:28 pm
by the alberts
Excellent addition, this!
Also considering the market page - it would be nice to have an OXP or version upgrade that shows when a planets list of goods are either above or below the average price, so you can easily look down the list selling and buying a little quicker.
I have to keep checking the reference sheet anyway (appalling memory!), so my decision whether or not to buy and sell would not be affected - so I don't consider this cheating.
An indication (say a cheaper than average price in green, more expensive in red?) would give you an instant guide, rather than having to check manually.
Am I on to something or is this rubbish?