Pirate World MK wrote: ↑Tue Dec 18, 2018 2:15 pm
another_commander wrote: ↑Tue Dec 18, 2018 1:54 pm
Apparently your OpenAL fails while trying to queue sound buffers, but the info seen so far is too little to be conclusive. Later on I'm going to commit a couple of debug changes to try and extract more information about what is going on. You will have to test tomorrow's nightly and see how that behaves and what log gets produced when the error happens.
Will do , many thanks in advance , much appreciated
Opening log for Oolite version 1.86 (x86-64) under Mac OS X Version 10.12.6 (Build 16G1618) at 2018-12-18 21:38:59 +0000.
Machine type: iMac18,2, 8192 MiB memory, 4 x x86 (family 0xf817246) @ 3000 MHz.
Build options: OpenAL, new planets.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
21:39:00.018 [dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
21:39:00.516 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1 ATI-1.51.8"). Vendor: "ATI Technologies Inc.". Renderer: "AMD Radeon Pro 555 OpenGL Engine".
21:39:00.516 [rendering.opengl.extensions]: OpenGL extensions (136):
GL_EXT_texture_compression_dxt1, GL_EXT_rescale_normal, GL_EXT_transform_feedback, GL_EXT_blend_func_separate, GL_EXT_framebuffer_sRGB, GL_ATI_texture_env_combine3, GL_ATI_blend_weighted_minmax, GL_ARB_draw_elements_base_vertex, GL_EXT_debug_label, GL_EXT_geometry_shader4, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_NV_texgen_reflection, GL_NV_blend_square, GL_ARB_texture_compression_rgtc, GL_EXT_stencil_wrap, GL_ARB_texture_env_crossbar, GL_EXT_framebuffer_blit, GL_EXT_bindable_uniform, GL_ATI_separate_stencil, GL_APPLE_vertex_point_size, GL_EXT_texture_rectangle, GL_APPLE_specular_vector, GL_EXT_packed_depth_stencil, GL_EXT_blend_color, GL_ARB_fragment_program_shadow, GL_EXT_texture_env_add, GL_ARB_imaging, GL_EXT_provoking_vertex, GL_EXT_texture_array, GL_ARB_texture_env_combine, GL_ARB_point_sprite, GL_ARB_multisample, GL_EXT_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_EXT_texture_lod_bias, GL_APPLE_pixel_buffer, GL_ARB_vertex_program, GL_EXT_bgra, GL_APPLE_fence, GL_APPLE_ycbcr_422, GL_EXT_timer_query, GL_EXT_vertex_array_bgra, GL_ARB_depth_clamp, GL_IBM_rasterpos_clip, GL_ARB_pixel_buffer_object, GL_SGIS_generate_mipmap, GL_ARB_shader_texture_lod, GL_ARB_texture_float, GL_ARB_texture_rectangle, GL_ARB_vertex_shader, GL_NV_texture_barrier, GL_ARB_provoking_vertex, GL_ARB_texture_env_add, GL_APPLE_object_purgeable, GL_ARB_texture_env_dot3, GL_APPLE_rgb_422, GL_NV_depth_clamp, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_cube_map, GL_APPLE_element_array, GL_ATI_texture_float, GL_ARB_window_pos, GL_ARB_sync, GL_ARB_vertex_buffer_object, GL_APPLE_texture_range, GL_ATI_blend_equation_separate, GL_EXT_stencil_two_side, GL_ARB_texture_compression, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_ARB_texture_border_clamp, GL_EXT_draw_buffers2, GL_ARB_shading_language_100, GL_EXT_blend_equation_separate, GL_ARB_vertex_blend, GL_EXT_blend_subtract, GL_EXT_packed_float, GL_APPLE_aux_depth_stencil, GL_APPLE_row_bytes, GL_ATI_texture_compression_3dc, GL_NV_conditional_render, GL_NV_light_max_exponent, GL_EXT_abgr, GL_EXT_texture_filter_anisotropic, GL_ARB_vertex_array_bgra, GL_ARB_draw_buffers, GL_ARB_transpose_matrix, GL_ARB_color_buffer_float, GL_EXT_gpu_program_parameters, GL_APPLE_client_storage, GL_ARB_texture_non_power_of_two, GL_ARB_multitexture, GL_EXT_gpu_shader4, GL_APPLE_flush_render, GL_ARB_framebuffer_object, GL_APPLE_vertex_program_evaluators, GL_APPLE_transform_hint, GL_EXT_texture_compression_s3tc, GL_APPLE_flush_buffer_range, GL_EXT_texture_integer, GL_SGIS_texture_edge_clamp, GL_EXT_texture_mirror_clamp, GL_ARB_occlusion_query, GL_ARB_fragment_shader, GL_ARB_texture_rg, GL_NV_fog_distance, GL_ARB_fragment_program, GL_ARB_seamless_cube_map, GL_ARB_shader_objects, GL_EXT_draw_range_elements, GL_APPLE_vertex_array_object, GL_ARB_depth_texture, GL_EXT_texture_sRGB, GL_ARB_half_float_vertex, GL_SGI_color_matrix, GL_APPLE_vertex_array_range, GL_ARB_shadow, GL_EXT_multi_draw_arrays, GL_ARB_half_float_pixel, GL_APPLE_packed_pixels, GL_ARB_point_parameters, GL_EXT_debug_marker, GL_EXT_texture_sRGB_decode, GL_EXT_clip_volume_hint, GL_EXT_depth_bounds_test, GL_SGIS_texture_lod, GL_EXT_fog_coord, GL_EXT_texture_shared_exponent, GL_ATI_texture_mirror_once, GL_ARB_shadow_ambient, GL_EXT_framebuffer_multisample, GL_APPLE_float_pixels, GL_ARB_depth_buffer_float, GL_ARB_draw_instanced
21:39:00.527 [rendering.opengl.shader.support]: Shaders are supported.
21:39:00.591 [dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
21:39:00.591 [searchPaths.dumpAll]: Resource paths:
/var/folders/47/1dkx5nm55mz67p4r5wj9tssw0000gn/T/AppTranslocation/64FAC6C2-8B82-4875-A560-8DE6CF9AE4C8/d/Oolite.app/Contents/Resources
21:39:00.599 [shipData.load.begin]: Loading ship data.
21:39:01.014 [shipData.load.begin]: Loading ship data.
21:39:01.345 [script.load.world.listAll]: Loaded 16 world scripts:
Oolite Equipment Control 1.86
Oolite Ship Library 1.86
oolite-cloaking-device 1.86
oolite-constrictor-hunt 1.86
oolite-contracts-cargo 1.86
oolite-contracts-helpers 1.86
oolite-contracts-parcels 1.86
oolite-contracts-passengers 1.86
oolite-libPriorityAI 1.86
oolite-nova 1.86
oolite-populator 1.86
oolite-primable-equipment-register 1.86
oolite-registership 1.86
oolite-thargoid-plans 1.86
oolite-trumbles 1.86
oolite-tutorial 1.86
21:39:02.175 [startup.complete]: ========== Loading complete in 1.94 seconds. ==========
17:13:00.999 [sound.load.error]: Could not create OpenAL buffer
17:13:01.016 [sound.load.error]: Could not create OpenAL buffer
17:13:01.016 [ov.debug]: Error -1 playing source
17:13:01.047 [sound.load.error]: Could not create OpenAL buffer
17:13:01.047 [ov.debug]: Error -1 playing source
17:13:01.096 [sound.load.error]: Could not create OpenAL buffer
17:13:01.097 [ov.debug]: Error -50 queueing buffers
17:13:01.207 [sound.load.error]: Could not create OpenAL buffer
17:13:01.978 [sound.load.error]: Could not create OpenAL buffer
17:13:02.086 [sound.load.error]: Could not create OpenAL buffer
17:13:02.087 [ov.debug]: Error -1 playing source
17:13:02.197 [sound.load.error]: Could not create OpenAL buffer
17:13:02.641 [sound.load.error]: Could not create OpenAL buffer
17:13:02.641 [ov.debug]: Error -1 playing source
17:14:48.637 [sound.load.error]: Could not create OpenAL buffer
17:14:48.637 [ov.debug]: Error -1 playing source
17:14:48.807 [sound.load.error]: Could not create OpenAL buffer
17:14:48.807 [ov.debug]: Error -1 playing source
17:14:48.901 [sound.load.error]: Could not create OpenAL buffer
17:14:48.901 [ov.debug]: Error -1 playing source
17:14:49.157 [sound.load.error]: Could not create OpenAL buffer
17:14:49.286 [sound.load.error]: Could not create OpenAL buffer
17:14:49.286 [ov.debug]: Error -1 playing source
17:14:49.401 [sound.load.error]: Could not create OpenAL buffer
17:14:49.401 [ov.debug]: Error -50 queueing buffers
17:14:49.551 [sound.load.error]: Could not create OpenAL buffer
17:14:49.551 [ov.debug]: Error -50 queueing buffers
17:14:49.551 [sound.load.error]: Could not create OpenAL buffer
17:14:49.551 [ov.debug]: Error -50 queueing buffers
17:14:49.807 [sound.load.error]: Could not create OpenAL buffer
17:14:49.922 [sound.load.error]: Could not create OpenAL buffer
17:14:49.922 [ov.debug]: Error -1 playing source
17:14:50.056 [sound.load.error]: Could not create OpenAL buffer
17:14:50.056 [ov.debug]: Error -50 queueing buffers
17:14:50.057 [sound.load.error]: Could not create OpenAL buffer
17:14:50.057 [ov.debug]: Error -50 queueing buffers
17:14:50.186 [sound.load.error]: Could not create OpenAL buffer
17:14:50.186 [ov.debug]: Error -50 queueing buffers
17:14:50.322 [sound.load.error]: Could not create OpenAL buffer
17:14:50.322 [ov.debug]: Error -50 queueing buffers
17:14:50.471 [sound.load.error]: Could not create OpenAL buffer
17:14:50.471 [ov.debug]: Error -50 queueing buffers
17:14:50.557 [sound.load.error]: Could not create OpenAL buffer
17:14:50.557 [ov.debug]: Error -50 queueing buffers
17:14:50.622 [sound.load.error]: Could not create OpenAL buffer
17:14:50.622 [ov.debug]: Error -50 queueing buffers
17:14:50.736 [sound.load.error]: Could not create OpenAL buffer
17:14:50.736 [ov.debug]: Error -50 queueing buffers
17:14:50.858 [sound.load.error]: Could not create OpenAL buffer
17:14:50.858 [ov.debug]: Error -50 queueing buffers
17:14:51.038 [sound.load.error]: Could not create OpenAL buffer
17:14:51.038 [ov.debug]: Error -50 queueing buffers
17:14:51.074 [sound.load.error]: Could not create OpenAL buffer
17:14:51.074 [ov.debug]: Error -50 queueing buffers
17:14:51.192 [sound.load.error]: Could not create OpenAL buffer
17:14:51.192 [ov.debug]: Error -50 queueing buffers
17:14:51.356 [sound.load.error]: Could not create OpenAL buffer
17:14:51.356 [ov.debug]: Error -50 queueing buffers
17:14:51.557 [sound.load.error]: Could not create OpenAL buffer
17:14:51.557 [ov.debug]: Error -50 queueing buffers
17:14:58.276 [sound.load.error]: Could not create OpenAL buffer
17:14:58.276 [ov.debug]: Error -50 queueing buffers
17:14:58.376 [sound.load.error]: Could not create OpenAL buffer
17:14:58.376 [ov.debug]: Error -50 queueing buffers
17:15:01.226 [sound.load.error]: Could not create OpenAL buffer
17:15:01.226 [ov.debug]: Error -50 queueing buffers
17:15:03.567 [sound.load.error]: Could not create OpenAL buffer
17:15:03.567 [ov.debug]: Error -50 queueing buffers
17:15:03.931 [sound.load.error]: Could not create OpenAL buffer
17:15:03.931 [ov.debug]: Error -50 queueing buffers
Closing log at 2018-12-21 17:28:49 +0000.
here is my latest log
hope this can help