Faster approach to the station
Posted: Wed Aug 08, 2018 9:06 am
I have discovered a faster approach to the station. Here is how I do it.
One needs to have shader graphics enabled. Try to visually locate the station while traveling to the planet, but before getting mass locked.
It is nearly impossible without shader graphics. If you manage to spot it before getting locked, change course to the point "X".
Where is point X ? It is on the axis which connects center of the planet and the station. It is placed so that distance between planet and station
is 75% - 80% of the distance between planet and point X. It delays lock until you are very close to the station. Approach to the station is
3 -4 times faster this way, but only if station was spotted early enough.
Perhaps point X should be available from Advance Compass. Then one would not depend on spotting the station from the distance.
I never did it in old Elite because there was no shader graphics.
One needs to have shader graphics enabled. Try to visually locate the station while traveling to the planet, but before getting mass locked.
It is nearly impossible without shader graphics. If you manage to spot it before getting locked, change course to the point "X".
Where is point X ? It is on the axis which connects center of the planet and the station. It is placed so that distance between planet and station
is 75% - 80% of the distance between planet and point X. It delays lock until you are very close to the station. Approach to the station is
3 -4 times faster this way, but only if station was spotted early enough.
Perhaps point X should be available from Advance Compass. Then one would not depend on spotting the station from the distance.
I never did it in old Elite because there was no shader graphics.