Accessing script object for escape pod crew
Posted: Mon Jun 11, 2018 11:32 pm
I'm not sure if I've missed something somewhere, but is it possible to access the script object of the
crew property of an escape pod? In particular, I'm looking to see if there is (a) a script attached, (b) see if there is an unloadCharacter event function, and (c) add an unloadCharacter function programmatically.