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The PCC and docking
Posted: Tue Jun 13, 2006 12:54 pm
by aegidian
Lengthy testing has revealed...
The Python Class Cruiser (an OXP overdue for reworking) is measurably too large for most docking slits.
Should I have Oolite check for this and autopilot-dock the PCC sideways through the slit, or should I shrink the PCC, and will either option confuse people?
Posted: Tue Jun 13, 2006 1:10 pm
by Star Gazer
I'm assuming the 'scoop' part is the real problem?
Could you 'flatten' the PCC, so it has roughly the same volume, but with a changed cross-section - less tall, but wider?
Maybe we should be looking at how stations would cope with extra large ships - external docking pylons? - since it would only apply to oxp situations, it wouldn't necessarily affect the 'strict' Oolite play.
Posted: Tue Jun 13, 2006 1:19 pm
by aegidian
The entire top and bottom of the hull scrapes the sides when docking. You're right, the scoop does take it over the minimum dimensions. But without it - there'd still be hardly any room to manoeuvre.
My preference is to revise the autodocking procedure and recommend you dock the PCC sideways.
Posted: Tue Jun 13, 2006 1:31 pm
by Cmdr. Wombat
aegidian wrote:My preference is to revise the autodocking procedure and recommend you dock the PCC sideways.
My vote is for this option. It adds to the gameplay in it's own little way.
Posted: Tue Jun 13, 2006 7:25 pm
by Star Gazer
Well, that will be interesting to watch!!
Posted: Tue Jun 13, 2006 11:38 pm
by TedJ
aegidian wrote:My preference is to revise the autodocking procedure and recommend you dock the PCC sideways.
Sweet! In space noone can hear your handbrake turn...
Posted: Wed Jun 14, 2006 6:33 am
by JensAyton
Sideways is good.
Posted: Wed Jun 14, 2006 8:42 am
by Selezen
Of course you realise then that anyone docking a PCC will HAVE to do it at full speed whilst screaming "YEEEEHAAAAA!", then yell "Who's the man!!" upon successful docking.
Posted: Wed Jun 14, 2006 11:42 pm
by TedJ
Selezen wrote:Of course you realise then that anyone docking a PCC will HAVE to do it at full speed whilst screaming "YEEEEHAAAAA!", then yell "Who's the man!!" upon successful docking.
Fortunately, the PCC is large enough for a gunrack in the rear window...
Posted: Thu Jun 15, 2006 12:19 am
by Mirad Grameron
Maybe the stations should have secondary larger docking bays, like the normal one just taller/wider?
Posted: Thu Jun 15, 2006 8:09 am
by Selezen
Stations can only handle one docking bay being attached at the moment.
Posted: Thu Jun 15, 2006 8:31 am
by jonnycuba
StarGazers suggestion that outside docking pylons or anchors makes sense to me, the idea of of a few Anaconda & larger ships sitting snug inside the station always stretched my imagination...Also it would look cool to have smaller loading craft scurrying to & from the Station with cargo, much like an airport.
Posted: Thu Jun 15, 2006 9:57 am
by Star Gazer
Come to think of it, in 'Final Frontiers' there were often several big ships parked around the station, some apparently derelict...
Posted: Tue Jul 04, 2006 3:24 pm
by CWolf
Final Frontiers? What's that?
External pylons do make sense though I have another suggestion...
When you get a certain distance away it changes viewpoint and control to a worm, launched automatically from the big ship. You dock the worm instead and assume that cargo is shipped accordingly. After all, was that not it's original function?
Posted: Tue Jul 04, 2006 4:32 pm
by Selezen
It does bring into question a few aspects of Elite/Oolite that could be expanded upon - I know most of them will be a lot of coding work, but they're worth suggesting (feel free to split this off into the Suggestion Box if desired).
1: could there be a 'parking zone' around the station in which ships larger than docking bays could be parked. If the player has one of these ships and brings it to a stop in the zone, then autoshuttles could come from the station and take cargo away. The pilot/player can then have an option to board a smaller ship and go to the station.
2: Additional traffic in the Oolite airspace could be added (by OXP), including shuttles going to and from stations and bulk ships.
3: The much-mentioned possibility of having escorts for larger ships. Player or NPC could take on this role.