[Beta] Release of Telescope 2.0

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
gilhad
Competent
Competent
Posts: 36
Joined: Tue Oct 29, 2019 12:03 pm

Re: [Beta] Release of Telescope 2.0

Post by gilhad »

I have problem with messages:

I just downoladed oolite on new computer, fixed way to OXPs and install lot of them, including Telescope v2 (2.1.4) and Telescope v2 Extender+Gravity Scaner (2.1).
I started new game, bought Telescope (after Towbar and Fuel Scoops) and went to hunt more Asteroids for money and splinters.
I get lot of messages every time I find some Asteroids, chop it to bolders and chop it to Splinters, on the main screen, which also spells it all and it took forever and make other problems. It is the same form as in MFD (10.24 km Asteroid 100 <<^ and such).
I cannot find, how to disable those messages (for everything new in scan range, also ships and such), to have screen again free, I tried F4 Telescope Options, but had no luck to disable it.
I also looked into code, but had no luck there too. Did I miss some setting, or is there some fix/hack to disable it?

-------------------------------------------------------

Ok, culpit is here:

Code: Select all

function showTargetName( map, combatMFDonly ) {
...
//show in Combat MFD instead of console
//store for Combat MFD
...
7668: } else if( !combatMFDonly) {
7669:    consoleMessage( msg, ConsoleMsgDurn );   //fallback to console
and my hack is to disable the test entirely

Code: Select all

7668: } else if( !combatMFDonly && false) {
Lady of Fate, we adore you . . .
cag
Deadly
Deadly
Posts: 202
Joined: Fri Mar 17, 2017 1:49 am

Re: [Beta] Release of Telescope 2.0

Post by cag »

Sorry for the late reply; notification tagged as spam. FYI, email notifications only occur on new posts; when you edited your previous post, no notification was sent. In future, Post Reply (even if it's to yourself!)

Glad to see you were able to disable it an continue playing.

I not clear on what the problem is:
gilhad wrote: Tue Sep 10, 2024 6:38 am
I get lot of messages every time I find some Asteroids, chop it to bolders and chop it to Splinters, on the main screen, which also spells it all and it took forever and make other problems.
You get a message notifying the discovery of newly created bolders & splinters, but not in the format you discribed. Those "<<^ and such", which you disabled, should only occupy a single line (left of center using default HUD) apart from the console log (right of center); it's your current target.

It may be the HUD you're using or some conflict with another OXP, as you "install lot of them". Most of us use a lot; I'm at around 140. As your hack shows, this only appears when Combat MFD is not used (which is another way around it and why it's not been fixed).

I'm going to need more info as I cannot reproduce this:

- log file, just up to the point you launch if there are no relevant error messages
or an off-site link to the entire file (ie. do not paste the entire log here)

- screen shot: hit '*' key on keypad or Shift 8
image: \Oolite\oolite.app\oolite-saves\snapshots
"Better to be thought a fool, boy, than to open your trap and remove all doubt." - Grandma [over time, just "Shut your trap... fool"]
"The only stupid questions are the ones you fail to ask." - Dad
How do I...? Nevermind.
User avatar
gilhad
Competent
Competent
Posts: 36
Joined: Tue Oct 29, 2019 12:03 pm

Re: [Beta] Release of Telescope 2.0

Post by gilhad »

Hello cag and sorry I also took time to reply, as I was not at home.

I found, that I later installed CombatMFD, which also solved the problem. For the test I simply moved from ManagedAddOns to other directory and started oolite with Shift held.
I had RSS mission for Black Box, so lot asteroids somewhere, so I leaved station, I set Spoken Messages: On (p, F2, options) and found the asteroid group. There was also lot of ships, but I was on hyperdrive, so I somehow got there. I made few screenshots (005-008) and there it was really visible (on right side up). The game was really lagging as it tried to spoke all the yellow lines and there too much of them, so yellow lines and radar did not match well. Then I terminated the game.
I hope, that this is, what you wanted, see the file attached (2.26 MB approx) (it is hosted on my server, http only, as archive with Latest.log and the screenshots in directory).
I hope it works for this one file. (I will remove it later, like in a month or three, as it is "bad place" for this file at the site, but as fast temporary it should work.)

http://mix.gilhad.cz/tmp/Telescope-001.tar.gz
Lady of Fate, we adore you . . .
cag
Deadly
Deadly
Posts: 202
Joined: Fri Mar 17, 2017 1:49 am

Re: [Beta] Release of Telescope 2.0

Post by cag »

I copied the file so you can delete it any time. I've set up an install w/ all your oxps and we'll see if I can reproduce the problem (baby steps)
"Better to be thought a fool, boy, than to open your trap and remove all doubt." - Grandma [over time, just "Shut your trap... fool"]
"The only stupid questions are the ones you fail to ask." - Dad
How do I...? Nevermind.
Post Reply