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The Conon

Posted: Wed Apr 25, 2018 10:54 pm
by rom
How important is the canon of Elite.
When I was i child of the 80s, it showed me a universe
not a billion miles wide and one foot deep.
It was more then,
and it is as much now.

Re: The Conon

Posted: Wed Apr 25, 2018 10:58 pm
by rom
Would the Cannon prevent a development migration into Unity?

Re: The Conon

Posted: Thu Apr 26, 2018 8:50 am
by Disembodied
This is very much a "make your own canon" type of game. Everyone is free to customise their own universe. As for migration into Unity … Unity is a proprietary engine, AFAIK. There may be legal and financial issues, although IANAL (and indeed IDRKWITA*).

* I Don't Really Know What I'm Talking About

Re: The Conon

Posted: Thu Apr 26, 2018 11:58 am
by another_commander
There is not going to be any migration to Unity any time soon. This would mean rewriting the entire game from scratch and we are not going to do that. Also, it would mean porting the entire game from Objective-C to C# while giving up cross-platform support. Not going to happen, I'm afraid.

Re: The Conon

Posted: Thu Apr 26, 2018 3:55 pm
by rom
I would be quite enthusiatic about porting to c#.
I believe that for a company like Unity Technologies.
Oolite would be a prestige project.

Re: The Conon

Posted: Thu Apr 26, 2018 4:07 pm
by rom
Truth is.
The core mechanics of Elite can loaded onto 32K of ram.
(that's why it is fucking brilliant)
The bells and whistles however require :
Proper physics,
PBR shader.
etc

People who play this game would only have to subscribe to a free personal, of Unity.
I see no down side.

Re: The Conon

Posted: Thu Apr 26, 2018 4:14 pm
by rom
I have a standardized, (mysql / unity) solution waiting for this problem.

Re: The Conon

Posted: Thu Apr 26, 2018 4:19 pm
by rom
The ability to customize Oolite,
in the narrative sense,
make my attraction beyond the retro
feverish.

Re: The Conon

Posted: Thu Apr 26, 2018 4:25 pm
by rom
i.e:
Anyone who did not showcased sci-fi in Oolite.
would be Obsolete.