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Decals and Nose art.

General discussion for players of Oolite.

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montana05
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Re: Decals and Nose art.

Post by montana05 »

Griff wrote: Wed Jun 20, 2018 9:10 am
NPC decals also work a bit differently to the player ones in that they're a single colour design, with a different decal design stored in each colour channel and the alpha in the .png- it's so there can be as much variety as possible whilst using as little texture memory as possible.
Your full colour decals look really great though so it would be a shame to not have them in game, i'm a lot out of practise with oxp'ing but I could probably cobble an NPC shader that uses full colour decals - am I right in thinking that it's the normal mapped boa oxz that your using at the moment, just want to make sure I work on the correct shader
I think, I am using the version from your page, not the download manager. Last update per 06 July 2014 - new shaders & materials. It also included a simple way to replace the decal so it was an easy exercise to do there. :D

However, your information about the color channels at npc decals explains why I failed. My full color designs just didn't match the way of display. If you could give me a helping hand so I could display them I would be very grateful.
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Re: Decals and Nose art.

Post by Griff »

I think I've found the oxp - i'll have a look at the npc shader over the next day or two get it working with the full colour decals :)
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Re: Decals and Nose art.

Post by montana05 »

Griff wrote: Wed Jun 20, 2018 10:06 am
I think I've found the oxp - i'll have a look at the npc shader over the next day or two get it working with the full colour decals :)
Thanks again, I tried a work-around by using the player version as NPC but, as I expected, it didn't work out as well. As incredible as your ships are they are ways over my knowledge of graphics and therefore difficult for me to modify. :D
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Re: Decals and Nose art.

Post by montana05 »

With a big thank you to Griff, finally available:

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Galactic Navy Wolf Mark II-P


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System Guard Navy Wolf Mark II-P
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Re: Decals and Nose art.

Post by BlackWolf »

Nice.
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Re: Decals and Nose art.

Post by Cody »

Nice? Certainly!
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And any survivors, their debts I will certainly pay. There's always a way!
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Re: Decals and Nose art.

Post by montana05 »

Cody wrote: Tue Jul 03, 2018 12:00 pm
Nice? Certainly!
Good one Cody,
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Blues!
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Re: Decals and Nose art.

Post by Yak_Forger »

Is there a place where I can look for such decals to add to my ships? I remember that back in 2007, I had a friend do Soviet, Yugoslav and East German air force decals for me, but he never showed me how his dark magic worked :oops:
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Re: Decals and Nose art.

Post by montana05 »

Yak_Forger wrote: Tue Aug 21, 2018 10:14 am
Is there a place where I can look for such decals to add to my ships? I remember that back in 2007, I had a friend do Soviet, Yugoslav and East German air force decals for me, but he never showed me how his dark magic worked :oops:
Welcome on board commander,
while most decals require coding its kind of easy to create a new texture including your favorite insignia :wink:
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Re: Decals and Nose art.

Post by Yak_Forger »

Roger, thanks! So I can just go ahead, find a texture from the game folders, and modify it with Photoshop or another drawing program? Plus I've already got a graphic tablet, so it can help.
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Re: Decals and Nose art.

Post by montana05 »

Yak_Forger wrote: Tue Aug 21, 2018 11:31 am
Roger, thanks! So I can just go ahead, find a texture from the game folders, and modify it with Photoshop or another drawing program? Plus I've already got a graphic tablet, so it can help.
I consider myself as a noob when it comes to graphics so I used Photoshop to change or add insignia to various ships. Our experts will offer you better solutions but for my simple modifications it worked well.
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Re: Decals and Nose art.

Post by Yak_Forger »

I was considering using Photoshop to add decals in the good ol' way and I think it would work, but then I considered using graphic drawing software in order to play with weathering effects, such as paint chipping and being bleached by sunlight/burnt by near misses and impacts from weaponry and space junk.
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